I'm really of two minds when it comes to Skyward Sword. As a Zelda game, it lives up to it's pedigree of being a wonderful experience. Yet, some of the problems I felt with it were just so frustrating that I felt as if the actual final boss of the game was the game itself. For a Wii game, it's one of the best games available. Many aspects can be extended to non-Wii consoles as well...
For starters, if you're looking for an adventure game and have a Wii, this is a must-play game. If you've played any Zelda game since (and including) the SNES days, you won't be surprised to see what is here. There are some minor, but unimportant. change ups. This is the first Wii game in more than a year of rentals (Wii is my secondary console) that I actually wanted to play (once I started it). Once the adventure started going and clicked for me, I just couldn't put it down (unfortunately my sleep schedule suffered, but it was generally worth it). Many complain about fetch quests in Zelda games, but I actually felt as if most of the game belonged (the trials are the exception, but when compared to the 50 hour game, they're minor).
Now for the problems. I hated the controls. Yes, Wii motion plus was definitely noticed with how precise the controls could be. Yet, I found that I had to constantly re-center the controls, and felt as if the controls had better enemy AI than the monsters you fight. Some reviewers seem to think the controls are great, so I will concede that this will be a person-by-person issue, but it was frustrating enough both in the beginning and the final boss battle. Re-centering is very easy in the game, but it did massively increase both the difficulty and frustration when it didn't work for me. Those that liked the controls think that ease is a good enough compromise, but it's the only thing that kept me from sending the game back after just a few hours (and every 5-10 minutes after that...).
posted by nokra (OWENS CROSS ROADS, AL) Aug 3, 2013
Member since Mar 2011
This game is fantastic, with huge world, interesting boss fights, and great graphics, making it one of the best games in the series. There were just three problems.
(Warning! some of these problems contain spoilers)
1. Too much reliance on the Wii Motion Plus
I understand what Nintendo was trying to do the WMP made things possible that weren't before, and a good amount of that was fantastic. However, if you don't have a proper place to put the sensor bar, or if the Wii's controls are bad, it really ruins the experience. I can't tell how many times I had to "Point the controller at the middle of the screen and press down."
2. Huge world, Unable to be explored
The sky is huge, with enough space in it to hold three zelda games, but there is very little of the sky used. It kind of remind me of Wind Waker.
3. Old Ship level is this games equivalent of the Water Temple in OoT
Awesome mini-boss, interesting gimmick, bad boss. Only difference, the gimmick was good.
There was one challenge (for me) in the game toward the frontend the rest was bordering simplistic. Don't get me wrong it was a fun game but the Zelda experiences are fun because of the challenges they provide-it's the reason we all keep playing.