posted by MetalMario (PITTSFIELD, NH) Apr 22, 2012
Member since Apr 2010
For the most part, I enjoyed "Skyward Sword" during my playthrough. Looking back on the experience, however, all sorts of flaws stick out. It's long-winded, it's formulaic, it's simplistic, it's rigid, and the helper character...good grief, the helper character! Nintendo isn't just holding our hand on this one; they're pushing us around in a wheelbarrow! Additionally, I really hated the Silent Realm challenges. And although some of the boss battles are cool and fun, the game forces you into continuous rematches with the two bosses that happen to be neither cool nor fun.
Of course, there are plenty of good points, too. The graphics and sound are excellent, and the story is probably the best the Zelda series has seen since "The Wind Waker". Upgrading your weapons and items is a neat concept, and I enjoyed the flying. Also, the controls behaved pretty much flawlessly for me. I didn't experience any of the troubles that so many other people complain about.
"Skyward Sword" doesn't deserve a rating any lower than a 7, but it doesn't deserve a rating any higher, either. It's worth playing once, but I honestly can't picture myself ever wanting to go through it again. I've experienced the same trouble with "Twilight Princess". As much as I hate to say it, I really do believe the Zelda series peaked with "Ocarina of Time", then began rolling downhill, with each subsequent entry in the series drifting further and further away from what made their predecessors so great.
Nintendo needs to shake the Zelda series up a bit. And I'm not talking about flooding Hyrule or turning Link into a wolf.
I'm really of two minds when it comes to Skyward Sword. As a Zelda game, it lives up to it's pedigree of being a wonderful experience. Yet, some of the problems I felt with it were just so frustrating that I felt as if the actual final boss of the game was the game itself. For a Wii game, it's one of the best games available. Many aspects can be extended to non-Wii consoles as well...
For starters, if you're looking for an adventure game and have a Wii, this is a must-play game. If you've played any Zelda game since (and including) the SNES days, you won't be surprised to see what is here. There are some minor, but unimportant. change ups. This is the first Wii game in more than a year of rentals (Wii is my secondary console) that I actually wanted to play (once I started it). Once the adventure started going and clicked for me, I just couldn't put it down (unfortunately my sleep schedule suffered, but it was generally worth it). Many complain about fetch quests in Zelda games, but I actually felt as if most of the game belonged (the trials are the exception, but when compared to the 50 hour game, they're minor).
Now for the problems. I hated the controls. Yes, Wii motion plus was definitely noticed with how precise the controls could be. Yet, I found that I had to constantly re-center the controls, and felt as if the controls had better enemy AI than the monsters you fight. Some reviewers seem to think the controls are great, so I will concede that this will be a person-by-person issue, but it was frustrating enough both in the beginning and the final boss battle. Re-centering is very easy in the game, but it did massively increase both the difficulty and frustration when it didn't work for me. Those that liked the controls think that ease is a good enough compromise, but it's the only thing that kept me from sending the game back after just a few hours (and every 5-10 minutes after that...).