Best in series. Innovative gameplay.
posted by joeturbo (TURLOCK, CA) Mar 5, 2013
Member since Oct 2003
Skyward sword brings new innovative gameplay mechanics. The sword mimics your movements with the wiimote, giving you a more emersive experience. New weapons have more purpose in this game, whereas other installments some weapons were used a couple of times and forgotten. The puzzle and dungeon design are fantastic, best I've seen. The game took me about 50 hours to complete, although I did take on some side missions. This installment shows a push to change the rehashed zelda elements: mission brief, traverse world hub, dungeon, key, boss, repeat. The necessary steps needed to even get to a dungeon or temple is just as puzzle oriented. The combat requires precise timed movements rather than hack n slash. Depending on how enemies hold their weapons you have to parry their weapon before you strike. Even the simple spider skultulla requires more thought to kill. This is the game's combat is its best attribute. The game actually only has 3 different lands: woods, volcano, desert, and unfortunately you have to traverse them several times with different motives. They do change up the world a little bit and add a different control scheme. Towards the last portion of the game, this was about to become stale, as I felt more than ready to fight the final boss. But luckily the retreads are shorter. I have noticed this happens in many zeldas, but this game was more prevalent. Thats my only nagging issue, is the retreading of familiar lands. This game should not be missed. The story line was simple but wonderfully presented. The colorful and artistic approach to this installment is something to believe.
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