Critic & User Reviews
It's NOT the best zelda!
posted by theCRTS (CHEYENNE, WY) Feb 3, 2012
Member since Oct 2011
7 out of 17 gamers (41%) found this review helpful
I have never hated the Wii controls as much!!!!
posted by Jrw1202 (KALAMAZOO, MI) Jan 5, 2012
Member since Mar 2007
7 out of 20 gamers (35%) found this review helpful
posted by msandink (SPARKS, NV) Jan 4, 2012
Member since Nov 2011
posted by KamenRiderZero (KEENE, NH) Dec 25, 2011
Member since Dec 2011
10 out of 24 gamers (42%) found this review helpful
1) the motion controls are gimmicky and don't always respond well. I really don't like having to re-center the Wiimote every 5 seconds
2) you just jump between the same 4 areas.
3) enemies feel cheap & annoying. even when I swing correctly, they seem to hyperspeed into a perfect block of my attack. worst version of Armos ever, too
4) harp feels pointless to play as it never sounds like you're playing anything remotely resembling music.
5) silent realm is total bs. whoever came up with those areas is a masochistic jerk
6) if I want to play something stealthy, I'll play Metal Gear or Assassin's Creed, thank you. I want to be Link, not Solid Link...
Seriously, Nintendo needs to move away from gimmicky bs and get back to what made Ocarina & A Link To The Past the classics they are.
posted by TXler (HUFFMAN, TX) Jul 7, 2012
Member since Jul 2012
4 out of 10 gamers (40%) found this review helpful
I'll admit I didn't get very far (about halfway through the first "temple") but I came out sorely disappointed. From the beginning, the story never really grabbed me as exciting.
My main annoyance with this game is the use of the sword with the Wii controller. It does not flow like it should for it to be the main part of the game. I almost died to a simple enemy like a spider because I couldn't get the thrust to work.
Younger players who really like the Wii (I have an Xbox and a Wii, and I've only enjoyed a few Wii games) will probably enjoy this more, but if you go into this game expecting the same level as Ocarina and Twilight Princess, prepare to be extremely disappointed.
Ruined by Controls and Pace
posted by Supermane1985 (PORTLAND, OR) May 9, 2012
Member since Oct 2011
You'll be constantly fighting the controls and camera to get it to do the simplest things. The motionplus is shoddy at best during combat and I lost track of how many times I fell off cliffs trying get Link to jump towards a stationary vine.
Every once in a while something cool will happen or there will be an actually enjoyable fight or puzzle but the ratio seemed to be roughly 2 hours of play for 15 minutes of real entertainment.
I couldn't even finish the game. I just don't have the patience to slog through all the garbage to get to the good parts. I just cant believe Nintendo still hasn't figured out how to make a solid AAA title that actually utilizes their motion controls well.
Best use of Wii controls so far ...
posted by Yikes78 (KNOXVILLE, TN) Mar 12, 2012
Member since Apr 2010
Disappointment at Best
posted by Jakefiz (PORTLAND, OR) Mar 5, 2012
Member since Mar 2012
6 out of 16 gamers (38%) found this review helpful
1. Repetition - this is a huge point. there are only 3 regions in the game. and you repeatedly go back to these regions to accomplish the same quests over and over again. I'm not even joking when I say 6 of the boss fights are of the same 2 people. And you fight the most poorly designed and boring boss...3 times... A lot of ideas in this game are repeated throughout the story which made me feel like I new what to expect in the next room.
2. Lack of exploration - Like I said before. there are only 3 regions in this game. A forest area, a volcano area, and a desert area. And they have the same zelda species but instead of Zoras they have...wait for it...Robots... Really nintendo? And the regions arent connected so to get to the region you just drop right into them via the sky and your hometown/hub world of Skyloft. And at anytime in the region, literally every 5 steps theres a bird statue that will take you back into the sky so you can go home and take a nap. Really takes the "epic adventure" out of it. I never had that feeling in MM or OoT.
3. Motion controls shoved down throat - Now I know nintendo worked hard on the controls but really. Every single enemy from start to final boss requires some form of Wii motion show off. This is a zelda game not Wii sports. It seems nintendo took more thought into the controls then the actual game itself. making it a terrible theatrical experience.
The Final boss Was never explained well enough hes just kinda...there.... And the Villian Girihim ends up in the end to accomplish 0% and proves to be the most pointless villian in zelda history. A lot of people say this game was made to complete the timeline but was it really needed? Did they really have to take 5 years on this game? MM took one and Is probably the best. All in all its not terrible, its not gr
Worst use of motion controls since Red Steel
posted by HotWax (IDAHO FALLS, ID) Dec 12, 2011
Member since Oct 2004
5 out of 20 gamers (25%) found this review helpful
The story of this game, like most Zelda games, is fantastic. You play as Link attempting to rescue Zelda and the world from an ancient evil, and this time you get to fly around on the back of a bird, skydive to various locations on the surface, and fight lots of interesting and well-balanced enemies.
The motion controls aren't all bad, either. The sword fighting, for the most part, feels solid, and the ability to slash from multiple directions depending on your hand motions feels great.
Unfortunately, that's really the extent of the good uses they found for the Wii Motion+. If they had left it there, you'd have a great game. But no, they had to push it further. Just about every action in the game requires some kind of movement of the Wiimote, even when it would make more sense and be done in a more controllable fashion with the buttons on the controller. Flying and swimming require you to point the Wiimote, when a perfectly-good analog stick is sitting right there just waiting to be used. The nunchuck, which doesn't benefit from the Motion+'s finer controls, does nothing but get in your way. It's used to raise your shield on foot, and do spin attacks in the air and water -- These actions occur whenever you shake it, shift positions on the couch, or sneeze, and it will do so ALL THE TIME when you don't want to act.
Even the tried-and-true music controls in this game are awkward and pointless. The ocarina/wind waker in previous Zelda titles allowed you to learn and repeat several songs depending on the situation, but here the harp is just used by holding one button and waving your hand back and forth, not actually playing anything worth calling a song. It feels dumb and is just another example of how this game is a missed oppor
worst of the series
posted by BerserkerM80 (FOREST GROVE, OR) Apr 30, 2012
Member since Nov 2011
2 out of 9 gamers (22%) found this review helpful
Worst Zelda Game EVER
posted by Blitz (BUDD LAKE, NJ) Dec 17, 2013
Member since Jul 2013
posted by peepee1001 (MOUNT OLIVE, NC) Feb 13, 2013
Member since Dec 2012
posted by stufftough (OAKLAND, CA) Feb 4, 2013
Member since Jan 2013
I thought the game would have more of a cell-shaded look to it. But I was pleasantly surprised by it's looks, & option to take a majority of the on screen hub (indicators of what buttons do what) off of the screen. Which made the game that much more immersive. The story starts out wonderfully too, at a school where Link is currently attending, but it's more like a boarding school so he lives there too. I think they were trying to appeal to the popular Harry Potter series, which wasn't a bad idea. The problem is that Link goes around & people he knows around the school talk to him, the problem being is that we, the player, know nothing about any of these characters. Introductions could have been fixed by simply attaching characters names to their dialogue. OR, by going the extra mile & buying some VOICE ACTORS for your NEXT-GEN TITLE NINTENDO!!!
Sorry that bugs me so, but these are interactive immersive experiences we're supposed to be engaging in right? Well it doesn't work, when 4, count them, FOUR different N.P.C.'s tell me "Hey, you know you can look around the room using the 'C' button, right?" That breaks the forth wall, & there are other games that do that with humor & grace. Honestly I'd rather have had it so that they included a forced tutorial before the game started. I flippin hate those! But I'd rather have that, than be pulled out of this sort of interesting story-line that you're presenting me with.
In closing I just want to point out that there are game series that can move on, like Resident Evil towards Gears if War. Zelda should have moved on more towards Shadow of the Co
That's pretty lame Nintendo
posted by Soccergeek (IRVING, TX) Aug 18, 2012
Member since Feb 2012
What a rip off. No where on the gamefly site does it say that I need to have the Motion+. It does however have a notice on the cover of the game box (went to Best Buy to find out). Then I see that the Motion+ is $25.00! What horse hockey!!!!! I already spent $150 buying three extra controllers, now I have to spend another $100 to get 4x Motion+
No wonder Nintendo is doing so poorly in the market. Also, SHAME ON GAMEFLY for not making that tid-bit of information apparent on their site. It would have saved my a game rental spot and I would be spending the weekend playing a game I could actually PLAY!
I wish I could write a review about the game, but I am so frustrated I just sent the game back.
Legend of Zelda: Skyward Sword
posted by rosie41676 (PHILADELPHIA, PA) Aug 9, 2012
Member since Aug 2012
I give this a -1
boring! boring! boring!
posted by stircrazy001 (BUCYRUS, OH) Jun 28, 2012
Member since Jun 2012
1 out of 5 gamers (20%) found this review helpful
R. I. P. Zelda
posted by greg137 (CALDWELL, ID) Jun 5, 2012
Member since May 2010
4 out of 10 gamers (40%) found this review helpful
1. The has never had a character creation function which has always held it back in my book.
2. Gimmicky motion controls which don't always respond the way you want, and swinging the Wii-mote feels silly and it hurts the arm(causing stress injuries to the player's arm is never good)!
3. Bully tactics by either Nintendo operatives(posing as fans) or the fans themselves who try to pressure you into buying the game(good thing for gamefly). Imagine a game series that can actually be ruined by the rabid fan base that pressures you into to a purchase!
4. insane linearity( zelda got its start as a fairly somewhat open ended sandbox style adventure[yes I still think the 8-bit original version is better than this)!
5. FI - She tells you everthing yoyu already know! Nintendo insults the players intelligence even when we do brake down to actually play the game... I feel sorry for those that made the blind purchase!
6. Flying controls are questionable as the land controls are better using the directional stick( shaking the Wii-mote to flap the bird's wing is just plain silly!)
7. Combat is hit and miss due in part to the controls which makes simple encounters more complicated than it otherwise has to be.
8. watching the let's plays of this game on youtube you actually see the games repetitive pattern in the game's quest line up...
9. dowsing is not very reliable as you will eventually figure it out bon your own(which is actually faster in some cases)!
Finally the Game's own designer had trouble with the controls at E3, so why doesn't Nintendo use the classic conbtroller for the Wii? Yet this game uses Wii motion plus ONLY! Try before you buy! You have been warned!
Wii motionpus required...
posted by theworm1244 (Durham, NH) Apr 9, 2012
Member since Jan 2012
posted by flheidiho (ORLANDO, FL) Apr 6, 2012
Member since Jul 2011
1 out of 12 gamers (8%) found this review helpful