Critic & User Reviews
Best in the Series
posted by pswilliams986 (ROCKY POINT, NC) May 29, 2012
Member since Oct 2011
And I haven't had a problem with the motion controls like other people seem to have. They seem pretty accurate to me.
+ Creative puzzle and ways to fight enemies
+ Over a 40 hour game potentially
- I wish Nintendo would start realizing while graphics and a deep story don't make a game good automatically, those aspects do still matter. Game play is of course the most important element but I still wish Zelda could at least have a voice actor so the game can seem a bit more cinematic.
posted by tucsoncarol (TUCSON, AZ) Jan 23, 2012
Member since Jan 2012
posted by maharris1985 (CORAOPOLIS, PA) Jan 1, 2012
Member since Dec 2011
1 out of 4 gamers (25%) found this review helpful
sweet, but why?
posted by youbetcha (EVERETT, WA) Dec 15, 2011
Member since Oct 2011
1 out of 5 gamers (20%) found this review helpful
this zelda was great. music, story, controls, characters were phenomenal.
annoying details these people can NOT get right! 1. having to individually read info and talk when buying products at the store (slow transactions are tiresome) 2. why do the maps suck? they aren't cool to look at, and nothing is labeled. "is that area higher or lower than where i am? Why can't i look at different maps? I would love it if we could write stuff on our maps and not wonder if thats a floating island or floating rock that lets your fly faster. 3. short video of link playing harp and the song "cutscenes" are atrocious. (random birds flying around to a random song that you can't make out the words too) 4. the game felt like it was dungeon after dungeon. everywhere is dungeon shaped! all areas you "dive" into aren't free roaming. you have to open paths up like you would a dungeon in order to move forward. 5. is it my fault that i didn't solve missing little girl mystery until i finished the master sword?? 6. get this, to get that, so you can get this, in order to do something phew now all i need now is that. no rewards to replay the game
things i liked: silence after beating a boss, walk cutscenes entering dungeon, the controls (once you figure them out). the stamina and shield bar! and upgrading was nice (finally a zelda game where there is stuff i can't wait to buy) the new races were sweet! water/time effects are crucial. the save points were easy. how you can see all the colorful portals in skyloft (awesome) more fun to catch bugs this time around! silent realms are actually pretty cool. items easy and fun and useful. fi- is a helpful and quick to the point sidekick ive been waiting for.
got me my zelda fix. the controls and new story along with new characters are epic. but it wasn't an adventure where you had fresh footprints. only went places because of story
posted by Karinka88 (MONTROSE, CO) Dec 4, 2011
Member since May 2010
3 out of 6 gamers (50%) found this review helpful
NOT WHAT I SUSPECTED
posted by rodfong591 (ESTES PARK, CO) Nov 19, 2011
Member since Nov 2011
4 out of 30 gamers (13%) found this review helpful
posted by wolfman1996 (BOWLING GREEN, KY) Nov 23, 2013
Member since Nov 2013
Good game for what it is but zelda is zelda
posted by chrono36 (NAMPA, ID) Nov 7, 2012
Member since Nov 2012
Graphics are good. Puzzles can take hours if not days to figure out.
Controls are super good.(Except for the bird. I didn't care for that. Seemed a lil buggy) If your lookin for a challenge and days of gameplay you will find it here.
posted by LightAngelxX (NEWPORT NEWS, VA) Oct 15, 2012
Member since Aug 2012
Good Game but not challenging though
posted by dragonbb (KAILUA, HI) Aug 30, 2012
Member since Jun 2012
No bad but not amazing
posted by Kashi (RIVERSIDE, CA) Aug 13, 2012
Member since Apr 2011
to be very honest...
posted by darkwolf99 (ANCHORAGE, AK) Aug 8, 2012
Member since Jan 2009
Zelda skyward Sword Wii
posted by Captain_Crunch1 (QUINCY, MA) Jul 25, 2012
Member since Mar 2012
Its an ok game
posted by Ashley84 (GREENVILLE, SC) Apr 23, 2012
Member since Mar 2012
Very far from the best
posted by MetalMario (PITTSFIELD, NH) Apr 22, 2012
Member since Apr 2010
Of course, there are plenty of good points, too. The graphics and sound are excellent, and the story is probably the best the Zelda series has seen since "The Wind Waker". Upgrading your weapons and items is a neat concept, and I enjoyed the flying. Also, the controls behaved pretty much flawlessly for me. I didn't experience any of the troubles that so many other people complain about.
"Skyward Sword" doesn't deserve a rating any lower than a 7, but it doesn't deserve a rating any higher, either. It's worth playing once, but I honestly can't picture myself ever wanting to go through it again. I've experienced the same trouble with "Twilight Princess". As much as I hate to say it, I really do believe the Zelda series peaked with "Ocarina of Time", then began rolling downhill, with each subsequent entry in the series drifting further and further away from what made their predecessors so great.
Nintendo needs to shake the Zelda series up a bit. And I'm not talking about flooding Hyrule or turning Link into a wolf.
Zelda's always great, but this one has problem
posted by yourdog23 (DENVER, CO) Mar 15, 2012
Member since Jan 2010
For starters, if you're looking for an adventure game and have a Wii, this is a must-play game. If you've played any Zelda game since (and including) the SNES days, you won't be surprised to see what is here. There are some minor, but unimportant. change ups. This is the first Wii game in more than a year of rentals (Wii is my secondary console) that I actually wanted to play (once I started it). Once the adventure started going and clicked for me, I just couldn't put it down (unfortunately my sleep schedule suffered, but it was generally worth it). Many complain about fetch quests in Zelda games, but I actually felt as if most of the game belonged (the trials are the exception, but when compared to the 50 hour game, they're minor).
Now for the problems. I hated the controls. Yes, Wii motion plus was definitely noticed with how precise the controls could be. Yet, I found that I had to constantly re-center the controls, and felt as if the controls had better enemy AI than the monsters you fight. Some reviewers seem to think the controls are great, so I will concede that this will be a person-by-person issue, but it was frustrating enough both in the beginning and the final boss battle. Re-centering is very easy in the game, but it did massively increase both the difficulty and frustration when it didn't work for me. Those that liked the controls think that ease is a good enough compromise, but it's the only thing that kept me from sending the game back after just a few hours (and every 5-10 minutes after that...).
posted by nokra (OWENS CROSS ROADS, AL) Aug 3, 2013
Member since Mar 2011
(Warning! some of these problems contain spoilers)
1. Too much reliance on the Wii Motion Plus
I understand what Nintendo was trying to do the WMP made things possible that weren't before, and a good amount of that was fantastic. However, if you don't have a proper place to put the sensor bar, or if the Wii's controls are bad, it really ruins the experience. I can't tell how many times I had to "Point the controller at the middle of the screen and press down."
2. Huge world, Unable to be explored
The sky is huge, with enough space in it to hold three zelda games, but there is very little of the sky used. It kind of remind me of Wind Waker.
3. Old Ship level is this games equivalent of the Water Temple in OoT
Awesome mini-boss, interesting gimmick, bad boss. Only difference, the gimmick was good.
posted by fballfntic (MERIDEN, CT) Apr 20, 2013
Member since Nov 2012
Not so excited
posted by Michele5683 (PORT ARTHUR, TX) Mar 14, 2013
Member since Feb 2013
To make a long story short (too late) a new member has a membership they are paying for a total of 3 or more months and we only got one game that never worked and now finally we will be able to return the game to the company. Thank goodness there are no late charges cause I would owe them a bundle.
I undertand that none of the troubles I had were the fault of gamefly except the game never working, but it may have helped with there website was more mobile phone friendly.
Thank goodness we got a home computer otherwise we would still be wondering how to fix the problem.
Close to well done
posted by Ragnarok (LEXINGTON, KY) Sep 8, 2012
Member since Jan 2006
1 out of 2 gamers (50%) found this review helpful
It will CONSTANTLY go off center, which is very inconvenient when you have time based puzzles or are in the middle of a boss fight. It will go off center if you:
1. Choose different equipment
2. Shake the controller too hard
3. Pause the game
4. Let the Wii controller go to sleep
5. Put the Wii controller at any angle
6. Move to a new section of the dungeon
The list goes on. You can literally put the controller down, and when you pick it back up it will be skewed off center.
This wouldn't be a big issue except the game requires you to perform motions that needs you to be "on center." Very frustrating when that rarely is the case.
Others have said they just look at re-centering as part of the game and got used to it. I disagree with that statement. If you need to constantly be calibrating the controller, it takes away from the gameplay experience.
I would have most likely enjoyed this game much more had they just left Wii Motion Plus out of it.
Give me a heads up, Gamefly!
posted by seiyuu54 (OVIEDO, FL) Jun 8, 2012
Member since Dec 2005
1 out of 3 gamers (33%) found this review helpful
The shady practice of the dev is in no way Gamefly's fault, but what i do blame them for is not telling us that it needs the special thing.
GAMEFLY: Please mark your games based on whether they call for a specific accessory, and hey, how about you also mark them when they need a code for online play. Before we waste time and space on our Queue waiting for this game, give us the heads-up on whether we can get the full enjoyment out of the game. Minimal effort on your end.
A very good game but just a few little annoyances
posted by Redtoeonfire (SPANISH FORK, UT) Mar 13, 2012
Member since Mar 2012
Too much filler
posted by ReviewerA (SAN FRANCISCO, CA) Mar 6, 2012
Member since Feb 2012
This is also one of the most annoying games I've ever played. The controls just don't work well enough, most of the difficulty in the game is caused by them. There are too many fetch quests, repetition of previously completed dungeons and areas, and other filler. The sound effects also get a little annoying.
Mildly Entertaining, but more often frustrating
posted by Ferrhis12 (MIDLOTHIAN, VA) Feb 7, 2012
Member since Feb 2012
4 out of 9 gamers (44%) found this review helpful
A True Zelda Fan Very Disappointed
posted by Metallica0 (BEAVERTON, OR) Dec 4, 2011
Member since Dec 2010
3 out of 11 gamers (27%) found this review helpful
1. When Shigeru Miyamoto demoed the game at E3 and the controls didn’t work they should have scrapped the idea and went with normal controls. The Wii Motion plus is so broken the game is unplayable. The Motion Plus loses connection every 5 minutes I found myself pointing the control at the wall more than the TV.
2. This game is just a test of patients. Silent Realm that’s all I have to say. There is so much back tracking in this game it’s like they gave up making new areas they just rehash the same area over and over again. With the terrible Motion Plus controls you don’t want a longer game you are wising for an ending. I couldn’t even finish the game if i tried my head would have popped.
All and all I’m giving the game a 6 because it’s a Zelda game but they should have given the game the Old Yeller treatment and went back to the drawing board.