First off, this game is very short. If you use a walkthrough, you can beat the first "book" in about 3 and a half hours, and the second one between 4 and a half to five hours. That said, they're pretty simple games. In both books, you play as Adol, the red-haired swordsman who sailed to Esteria from a distant country, only to have his ship destroyed not far from shore. You find out later exactly why that happened. From then it's basically just like any other "Save the world" plot in both books. Book 2 takes place right after Book 1, so of course you'll enjoy the game more if you play the books in order. Of course, you can't save the world without killing some monsters. In Book 1, battles are very straight forward- you attack the enemy with your sword until they die, and by finishing them with a "combo" (attack them once and you automatically attack up to 3 or 4 more times as long as your hits connect) you gain extra exp and money. In Book 2, it's essentially the same, except you get some magic spells to help you kill enemies; though, only one spell is really useful in battle, which is the fire spell, and it can be improved with accessories that make it home in on any nearby enemies, making your sword completely obsolete. The shield spell is useful as well; a little TOO useful, as it can make you completely invincible for all of the last boss battle. Luckily you don't get it until the final dungeon. The combat might sound boring, but it's fast paced enough that you won't get bored of it, especially given how long both books are. The music in both books is pretty nice as well, but I didn't spend enough time playing to really savor it. Go figure. All in all, this game is definitely worth the rental, but not much more than that. I highly recommend using a walkthrough when you play, otherwise you'll spend a lot of time wandering around without knowing what to do. There's also an "Ys" game for the PS2 which is also worth renting, so check that out if you enjoy this game
posted by OldGamer1 (CARRIZO SPRINGS, TX) Jun 9, 2010
Member since Jun 2010
One thing some of the players need to remember is this is a game written in the late 80's. I had this for my TG16 it was on CD also which crushed the DS soundtrack. Also my manual shows the release year 1987,1988 under Falcom and 1989 under Hudson Soft. I played it then just to compare I fired up my original copy and ended up sending it back. I you like old school action/RPGs your should try this one. If you played the TG16CD version and loved it, well don't hold to very high expectations on the audio dept.
It's difficult to review this. In 1987 and 1988 I could see (and rate) these games as 8 or 9s. Unfortunately, in 2010, the whole experience just comes off as incredibly generic.
The story isn't anything to write home about, I would go so far to say that it's lacking a bit. You'll sometimes find stretches of 30 minutes to an hour where there's just nothing story related happening. In a normal RPG, this wouldn't be a killer, but you'll only get about 12 hours of play out of both of the games included.
Book 1 (3-4 hours long) serves more as a very long tutorial. There's not a whole lot to say about it, really. One thing worth mentioning is that despite a number of reviews and tutorials claiming that you can play the games in any order, this is not correct. It appears at first if you jump into Book 2 first that there is no connection, but you will regret not having played through the first one once you manage to get to the end of the second book.
Book 2 (8 hours long) is where the meat of the game resides. Both games play in a manner that comes off as a sort of Zelda clone mixed with the frantic pace of Half Minute Hero for the PSP. Book 2 doesn't play substantially different than Book 1, the only new concept it really introduces is magic, which really isn't too complex and serves mainly to give you a projectile attack.
The graphics are passable. They're on par with a first or second generation PS1 game.
Don't bother using the stylus controls. They're awful and will end up getting you killed during some of the later areas and will make boss battles impossible. There's just no way to manage any difficulty setting above easy while using the stylus.
The music, on the other hand, is amazing. If you're into mid-90's 16-bit music, you'll love the soundtrack. Book 1 is more Mega Man X-era Capcom stuff, Book 2 sounds more like a typical Sega Genesis game.
All in all, it's worth a rent. I wouldn't keep this one (no replay value), but it wasn't bad.