Not the greatest game on the shelf...
posted by VTMarik (EVERETT, WA) Apr 19, 2006
Member since Feb 2006
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Now don't get me wrong, I love Zombie games! I love Survival Horror as much as the next man. But this game combines great audio and great atmosphere with the same old lame survival horror (referred as SH) cliches that exist almost everywhere.
Let's just list them shall we?
Cliche #1: According to some designing guru, the idea of limiting the amount of ammo in a SH game creates a sense of panic and realism. What it really does is draw out the action and slow everything down to a crawl as you beat the Zombies with a stick. We don't need the realities of ammo consumption in a video game for it to be scary. Give us the amount of bullets to get the job done. It's like a bulletproof superhero not being bulletproof in his own game.
Cliche #2: Now, i like scripted events too. They make the game more interactive than cutting to an FMV every 10 minutes. But when we don't do exactly what the game wants, the events don't trigger, thus leaving us wandering around until we restart the level. Come on you guys! Valve figured it out, so can you!
Now the other complaint I have. What's with the shooting to the head not being a shot to the head? Apparently you have to aim at the top of the head for it not to be a jaw hit... Does this make any sense to anyone else? If I'm using a shotgun, it shouldn't matter where i'm aiming! If it's the rifle, then it makes sense...
Now, the physics and the ambience is fantastic. You really feel like the last living person in this city. This is compounded by the fact that there seems to be only 7 types of people walking around and they all have identical copies... I thought that idea went out with the old side-scrolling fighters. Guess not...
The game's not bad, I'll grant it that. But it could have been a lot better. If we keep adhering to the same old survival horror mechanics, then we all lose. How about we have more than 30 bullets in a Police HQ? Rent this game, but don't bother buying it.
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