When I first read about L-A-I-R I was at first ready to spend all my money on a PS3 to get this. Then the reviews came in telling how the game was lacking in content and not actually that good. I was skeptical to say the least.
When I booted the game up I was instantly trying to figure out the controls. This portion of the game would be rated as a 2 because while the tutorial was alright for flying, it gave nothing in the way of the other controls of your Dragon. If controls are your thing and you need them to be solely analog stick this and that, this game isn't for you. If you like to learn new ways to play games then this is right up your alley.
Once the controls were mastered this game went from 2 - 8 in no time. The epic scale of this game really makes the difference in playing. I wont say it's a system seller, but it is right up there close. I think the reviews based the game solely on it's controls and not enough on its game play or epic scale.
posted by P05TF03TU5 (NEWBURY PARK, CA) Sep 4, 2007
Member since Feb 2005
This game is not as horrible as the published reviews state it is. These are the same publications who gave "Prey" a 9.0 (how sad). The controls are intuitive as long as you don't go mental and overdramatize your movements. The only problem with the controls is making the dragon thrust forward or do a 180 (special moves should have been assigned to the right joystick like Warhawk). Also, you must be within a certain distance of your desired target to lock-on or the dragon will pick whatever is closest to him, which can throw the camera off.
Pros: The graphics look great for the most part (Dragons, Castles, Structures) Each level/chapter is epic with their own narratives, and cutscenes Controls are somewhat intuitive with little learning curve You have multiple lives per level You can unlock medals, dragons, and new moves You can replay any level you beaten
Cons: The earth hues make the landscapes look muddy Framerate drops at times and there is occasional pop-in In game cutscenes suffer from tearing and transition poorly Alot of animations look rough or unfinished like takedowns Next-gen still can't get shadowing right (jagged, wavey) Destination of threats and objectives can be unclear at times
In short, at least try the game to form your own impressions since nobody know's how to properly use a rating scale (ex. 5.0 is suppose to be average, but there's a false assumption that the rating scales works like a grading scale whereas 9-10 is a A, 8-9 is a B, 7-8 is a C and anything below 7.0 is considered garbage).
posted by mrkuyukot (GRANADA HILLS, CA) Sep 2, 2007
Member since Dec 2004
Controls are a non-issue. It's just another learning curve than you'll get used to in 30 min.
It's nice to have developers come up with something besides FPS for a change. However, I wish the developers had put more action on the game than the first 3 levels. The night stealth mode is a big waste of time. They should have gone away with that and placed more battle scenes instead.
Overall though, with the delays for this game. I had expected much more. There's plenty of room for improvement which hopefully they'll implement on Lair 2.