posted by Alakazoom8 (ALISO VIEJO, CA) Nov 12, 2007
Member since May 2006
gamers (74%) found this review helpful
So, I am a gamer. And I have read the reviews of this game so far, and really, I thought the whole "controller" problem was because they were not good at games or anything. I gave this game a try, and yes as it turns out, the controller system is very hard to use and unstable. It would be easier just to use the joystick instead of the six-axis controller.
The graphics are pretty, however, gameplay is very frusterating.
gamers (75%) found this review helpful
Lair isn't as horrible as many reviewers would have you believe, but it isn't great either. The graphics and soundtrack are breathtaking, but I cringe at the presentation. A minor gripe is that loss of framerate when running at 1080p, which I suppose one might expect, but it's still disheartening to drop to 720p to make sense of the action happening on screen.
The major gripe is that the flow of the game just feels incredibly disconnected. When you start the game, you pick chapters from what looks like a DVD scene navigation menu, and as the story progresses, you'll select subsequent chapters from this menu to play. This is fine for games like Locoroco or Mario Kart, but detracts you from being fully immersed in Lair's story that's told through wonderful cg cutscenes.
The next annoyance is that once mission objectives are met, you don't immediately receive any indication of having done so. The screen fades to black (taking 3-5 seconds), and a cinematic starts. Given that some cinematics play if you are losing (bomb carring manta rays die if you don't protect them, for example) and some cinematics play if you actually win, it can make for a very confusing gameplay experience.
The next issue is that the mini cutscenes that play during a mission (because you rescued an NPC or destroyed a key structure) are simply not fluid enough. You might be flying toward a structure from one angle, and the camera sudden shifts to a completely different direction and shows you landing from that direction, or skips several in-between animations altogether, resulting in a finicky, jerky, and disconnected game flow.
These are the major issues that cause Lair to be subpar; I'm not sure why most reviewers docked Lair some 5 to 6 simply because they weren't used to the control scheme, which can be tricky, but isn't horrid as they claim. I will say that it takes getting used to, but I didn't go into the game expecting my dragon to control like a sports car in GT4.
Worst game I've ever played, put it back in the mail about an hour after receiving. Controls are awful, you are forced to use the six axis to move, not even an option. The control pad and sticks only move camera. Targeting is nonexistent. Combat is ridiculous. Game graphics are decent. I would call this a update of Joust, but that would insult a great classic game, which is a hundred times better than this junk. Glad I rented it, would feel taken advantage of if I bought it.