gamers (76%) found this review helpful
OK, so they could've--should've-- given us the choice between sixaxis or analog control but really the controls are not that bad. The reviewers at many sites obviously didn't go through the training missions--not that I always do. But you'll need to in order to get the hang of the controls. After about 20 minutes or so, it'll feel right considering you're flying a dragon. The visuals are stunning, the music great, and the story is fine so far. This is at least a "rent" as far as I'm concerned. I'll wait to see if I want to buy it.
I have noticed that most of the reviews focus on the controls, and I would have to say that the controls are my biggest complaint. The game IS worth renting just to give it a go:
To start out, the graphics are fabulous both in the cut-scenes and in the game play. It is very visually appealing. The music is beautiful and I like how they do the narration and tell the story. I haven't finished the game and I'm probably not even halfway at this point, but so far the storyline is great. (Nothing out of this world, but I'm wanting to know more).
The game play on a dragon both in the air and on the ground is incredibly original and fresh. Utilizing the Six-Axis is taking us where video games need to be going. The game has a tutorial section which has challenges to improve your control and combat, which is immensely helpful.
Here are my issues with it. First, when you are battling in the air, most of the time your foes practically blend in with the game's scenery and it's really hard to pick them out, especially when you have to ride quickly to them on your dragon. They have a view that you can use to see them, but it's very faulty and sometimes throws me off course when I use it for some reason. Second, the controls are fresh and different, but wow are they testy. Sometimes you have to barely make adjustments, and sometimes little adjustments don't really do anything. It's very particular, and sometimes they don't work exactly how you are trying to make them work. If you are willing to put in some work to really get the feel of the controls it probably wouldn't be a problem.
Regardless, it is definitely worth getting just to try it and say you did. If you don't like it after a few days just stick it back in the mail. That's why we love GameFly.
The title sounds like an overstatement, but no, I'm serious. I have not played a game that I hated more, including all the Eye Toy games. Nothing compares to LAIR. I preordered it because I thought it would be good, so I've only played it with the no-analog-stick control. They have added analog-stick control for free since then, but I wasn't nice enough to give them another chance. They crushed my hopes so bad at first that they didn't warrant another one.
Anyway, onto the badness. First of all, the controls sucked. I don't know if they still do, but I think it is a fair guess that they aren't going to be great. The controls were unresponsive at best, and even then, dogfighting with dragons isn't as fluid as I would have hoped.
Second, the missions are stupid. You know how when you are playing a first person shooter, you will be given objectives, and they will be rather easy to follow? Not here. Here, most of the time you won't have any idea what they are asking you to do, and you will randomly shoot down enemy dragons, which would be good fun on its own of the controls didn't suck.
Third, and possibly the most frustrating, the difficulty curve could most easily be recreated by putting a seismograph on top of the oldest functioning drier ever made. About seven missions in, I hit a level that I attempted about twenty times. I played the level for a solid day before throwing in the towel, and I never came back.
This is the kind of game that causes school shootings. Not Manhunt, not GTA, but LAIR, and all its fail. The only reason LAIR doesn't have a one is because to me, a one warrants the game that finally makes me commit suicide. Luckily, I got out of LAIR fast enough, but some people may not. Play with all caution, and preferably a blanket.