Traveller’s Tales are getting used to the “hobbit” of making the same type of games over and over again. From Star Wars to Lord of the Rings to Marvel Super Heroes, the idea is the same – take a large group of characters, give each one a special power or two, and unleash them over several levels where the player has to go from point A to point B.
LEGO Hobbit has abilities like Frodo using the ring to see glowing white LEGO pieces he can use to build things, Dwarves forming a human ladder used to bridge large vertical gaps and the elves shooting certain targets with their bows.
But that’s not to say it’s tiring; I had some fun going through the story levels in this game and there’s a lot of side quests to go through that will keep players busy for several hours – maybe even a couple of dozen hours.
But there are some rough spots. Getting the dwarves to form that human ladder is a lot harder than it should be and it can be easy to forget what character has what special ability.
Another problem is that after all these games, they haven’t fixed the AI partner problem. It is annoying to have to herd the characters through the level because they seem to wander off for no particular reason. It’s still best to play this game with a live buddy.
And making my way around Middle Earth after finishing the story levels is a huge task – the “easy” way to move from section to section is by Eagle Statue, but it’s hard to spot them on the map because there are so many other things on the map that the statues get lost.
Still, LEGO Hobbit has the puzzle solving fun that fans expect from Traveller’s Tales. It’s worth a rent, and maybe a buy.