360 port = some not optimised.
posted by artair (HOUSTON, TX) Sep 19, 2006
Member since Jan 2006
5
out of
14
gamers (36%) found this review helpful
the original Lego Star Wars was fantastic. it elevated the subject material of the prequels with humor and a nice control scheme.
this time around, Traveller's Tales took on the original trilogy, and the original trilogy kicked them in the head. this game is decent, but the 360 version suffers from mistakes that make it seem obvious that LucasArts didn't plan out the 360 version until late in the game.
but first, to the just not-so-good elements: the lightsaber controls are bad! I can't understand how TT messed this up-- the lightsaber combat was tight in the first LSW title, but here it's sloppy and the hit detection seems to be turned down greatly. you know how frustrating it is to be able to take down sand people with one blaster shot, but swing right through them with a lightsaber over and over? you will very quickly. the game also makes wide attempts at humor that sometimes skew what the movies were all about. most of the time it's funny, but it's not really Star Wars.
now to the specific... the 360 version suffers from a sluggish framerate when there are lots of particle effects on screen. try blowing up multiple things in rapid succession and you'll see what I mean. lastly, for a game designed with achievements for beating each level without dying, the lack of any means to simply restart a level is unforgiveable. whenever you wish to restart a stage, you must exit to the stage select, load the stage, sit through the intro scroll, and then wait to finish the unskippable intro video. for almost all the stages, this seriously means two or three minutes of loading every time you want to restart a level. that's just a lazy oversight.
ultimately LSW2 can't top the original films. and given the way the first game really outdid the prequels, I guess I was hoping for a lot more than a rushed attempt to cash in.
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