Lego Marvel for PS Vita is not like the previous Lego games for portable systems. This time the chapters are split into three bite size playable levels and the controls are meant to be touch based, but they do map to buttons as well but there are no control schematics to tell you how!
Gone are the two character team based adventures, now you have one playable character and a "tag team" partner who swoops in and uses a super move then vanishes again.
Gone also are the puzzles and platforming variations, now each level is a fairly straightforward start to finish with mini challenges for each area that while in theory creating replay value, detract from the sense of wonder for each level. Also, to move forward to the next chapter, you must have completed X amount of challenges in previous chapters.
Having played every Lego game, I felt this departure was not for me. And in fact this was the first Lego game that I have returned without making it 100% complete. Not saying this is unplayable, but it lost its sense of story and wonder, and seems very much like a tablet/iOS game for kids and not a console game - or even a portable version of such.
It is very likely anyone new to Lego games woudl still find somethign of value in this, but I could not get behind this attempt at change. As a big time Lego game fan, I'm hoping that their next attempt at innovation has better luck!
Mysteriously TT Games decided to completely remove any element of exploration or puzzle solving from the Vita version of Lego Marvel and distilled the game down to 15 tiny 3-5 minute long battle arenas in which the sole activity is the brainless spamming of the attack button.
Just as egregious is the implementation of annoying touch controls for every action in the game. Support for standard controls is included but the game NEVER explains one single function in this mode.