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Knights Contract

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Also on:Xbox 360
GF Rating
5.2

601 ratings

Critic & User Reviews

GF Rating
1

Horrible

Game Should be Called "Now Loading"

posted by Dunric (DULUTH, MN) Nov 20, 2011

Member since Nov 2010

Maybe this game is really amazing, but I didn't want to wait to find out. Load times right from the start of 5+ minutes between scenes, and even after installing to the HDD it still took a long time.

When I finally got into the game, I was very disappointed at the gameplay graphics--pretty good I thought for the movies, but the gameplay graphics were just bad. I'm not sure what all the loading was for, but it certainly couldn't have been the graphics.

Also caused my system to freeze, and that was the end for me.

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GF Rating
8

Very Good

This Is Worth It

posted by jraiter123 (LA SALLE, IL) Oct 31, 2011

Member since Aug 2011

I was not expecting this game to be as good as it is. Sure, it may be a little too linear, sure it may be a little too easy even on the hard setting. But that doesnt matter because this game makes up for it with an awesome and absorbing story that really pulls you in. After having a few bad games on my Q its finally good to have something Im not sending back the day after I get it.

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GF Rating
6

Above Average

A great action game for Halloween.

posted by Vsonic (EAST STROUDSBURG, PA) Oct 19, 2011

Member since Jan 2010

The atmosphere here is great; dark, fantastical, and even a little twisted thanks to the great creature designs on display here. Unfortunately, the visuals are simplistic and sport some muddy textures. It literally looks like an HD PS2 game - a great one, like Onimusha 3, but it can't compete with games like Castlevania: Lords of Shadow. The lighting is flat too, and the character models - while generally attractive in terms of DESIGN - just aren't very detailed or well-rigged. Don't expect jaw-dropping animations from these guys.

The combat is solid; it's easy to learn, and feels great. It feels simplistic at first, but adds wrinkles - like the witch powers - that keep it relatively interesting. The Quicktime events can have some brutal timing though. The witch in question here adds a nice "partner dynamic" to the game, like Prince of Persia or Enslaved. However, that gameplay is a lot simpler here than in those games - it's much less organic than in POP, and you have less control over your partner than in Enslaved. They also fail to capitalize on it to improve storytelling - don't expect any back and forth dialogue during gameplay like in, say, Uncharted.

However, the music is fantastic. It's fully orchestrated, and accentuates the action very well. The game's also not nearly as repetitive as I thought it would be. There's a decent mix of boss fights and set pieces punctuating the action to avoid becoming stale. The second stage, for example, begins with an old-school Crash Bandicoot-style "run away from the monster towards the camera" sequence.

I really like this game. But it's also, admittedly, unamazing. There's a lack of ambition to the gameplay and level design that undermine it's cool, unique premise and fantastic atmosphere. If you loved the Maximo games back in the day, or already played through Castlevania: Lords of Shadow and cravee more horror-themed actoin games, Knight's Contract is an easy recommendation. Just don't expect it to be as good

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