If this game was called "Call Of Halo Resistance 4 Dead Killzone Black Ops Fallout" people would have liked it. I guess Ban Dai didn't pay reviewers enough to give this a good score.
The combat is fluid. I haven't experienced any slowdown. The story is interesting with the twist that your character can't be killed, but you have to protect someone who can. She can take care of herself, but you don't want to stray too far from her.
I like this very much and wish more people would give different games a chance.
gamers (60%) found this review helpful
Knights Contract should have never been made the time money and resources put into making this game wouldve have been better served building habitat for humanity or feeding starving children someting more useful than this unentertaining piece of waste of DVD. Let us list the cons i experienced in the 1 hour i could withstand playing this mess. Bad control scheme( no jump button in an adventure game?)Muddy graphics.Terrible dialogue. Uninspired enemies.Unreliable QTEs. Map is unhelpful as it doesnt point to a specific goal. Worst of all there is a cutscene every 2-3 mins for everything imaginable, walk a few steps then there is a cutscene of you walking a few more. Fight some enemies then watch a cutscene of them talking about it, walk some steps another cutscene.Long loading times even with installation and this was all in the first hour or so of play at which point i ejected from ps3 placed back in GF envelope and will be proceeding to mail back immediately. Which brings me to my pro for the game it is a rental. TGGF(Thank God for Game Fly).
I am sure glad I rented this instead of purchasing. It is a real disappointment that such a great concept was wasted on such poor game design.
Graphics: Rich detail in most areas. They are about average for a console game. Cut scenes are many but enjoyable plus the player can skip past them.
Concept: Plenty of thought went into this. Each witch has a good amount of background and the player gets a sense of reason for the encounter. The bond between Heinrich and Gretchen is a good catch and fathomable. The concept really makes the player want to get through to the end and get the whole story.
Sound: The music is well done for the medieval period. Settings are limited and cut scene voices can be low if you turned down the volume of the music.
Gameplay: Normal Hack and Slash play through is enjoyable enough and the addition of witchcraft from Gretchen (either controlled and AI) is a bonus. Boss battles are the nail in the coffin. Though they can be fun to figure out and the quick time events (QTE) do give ample time to select, missing the selection on the QTE tends to cause a redo of the whole battle. This isn’t always the case but occurs enough. A great annoyance is Gretchen’s AI. She has a tendency to just stand there and take it when Heinrich is trying to revive. The real killer of these encounters are the horrible camera angles and either Heinrich or Gretchen getting tossed of the side of whatever high place the encounter is taking place at. This occurs way too often and too easily. Getting beaten by the boss due to poor planning is fine but getting tossed off a bridge over and over is a quick trip back to the mail box.
Summary: It is more aggravating that the player wants to get to the end of the story yet is unable to due to such poor design. If you have the patience of steel to get past the design then rent the game. No matter how good the story is, it won’t matter if the player doesn’t want to finish the game and this is what earned it a 1.