Critic & User Reviews
Devil may knights?
posted by Deerwalker (SUNNYVALE, CA) May 31, 2011
Member since May 2011
4 out of 4 gamers (100%) found this review helpful
Really not as bad as everyone makes it sound
posted by Existence (SALT LAKE CITY, UT) Aug 19, 2011
Member since Jul 2011
2 out of 2 gamers (100%) found this review helpful
Combat does take a slight amount of finesse to pull off properly; this game really likes to focus on "Finishers" which is basically just an execute move that you use by pressing Circle once you use an ability while the enemies' hp is at certain point. If you can get practice with it, it does evolve out of simple button mashing (although you can probably still sorta play like that).
So what's the biggest gripe? Quick time events. Yes, it is true that if you do mess up on a QTE on a boss, you get thrown back into combat and have to "kill" the boss over again (although most bosses you only have to take off the last 20% hp). But what people do not point out are 2 things: 1) If you're playing on Easy or Normal, if you're playing the game right and using Finishers, that 20% goes by quickly. 2) If you're truly afraid of the QTEs, go look them up! Yes, they're not randomized like most games! It's the same sequence in each game, so go look them up somewhere, write them down, and you won't have any surprises. The window to press the button is not that horrible; I didn't find them any worse than any other game out there with QTEs. Also keep in mind most boss fights have an average of 5 button presses. Be wary venturing into harder difficulties though, the QTE windows do get smaller with difficulty.
Level layout is a bit labyrinthian with a couple of levels and even though you have a map, it's not too useful. The game is also relatively short (8-10 hours while listening to story) but it has some replay with a new game + feature.
It does feel like an "average" game, simply because it doesn't really do anything too wonderfully, but that doesn't mean it's a bad game. It takes some getting used to, but I found it fun once I understood it.
posted by Exus12 (POCATELLO, ID) Mar 29, 2011
Member since Dec 2010
15 out of 18 gamers (83%) found this review helpful
Intriguing but highly aggravating
posted by grim_reaper92 (BLUE MOUND, TX) Jul 21, 2011
Member since Jul 2011
3 out of 4 gamers (75%) found this review helpful
Waste of time and money
posted by Demsky (COATESVILLE, PA) Mar 4, 2011
Member since Mar 2008
30 out of 51 gamers (59%) found this review helpful
I really enjoy this
posted by fogopop (SUNRISE, FL) Sep 9, 2011
Member since Feb 2007
2 out of 3 gamers (67%) found this review helpful
The combat is fluid. I haven't experienced any slowdown. The story is interesting with the twist that your character can't be killed, but you have to protect someone who can. She can take care of herself, but you don't want to stray too far from her.
I like this very much and wish more people would give different games a chance.
No Spoilers, just why this is bad
posted by Love4Games (SAN DIEGO, CA) Apr 14, 2011
Member since May 2005
7 out of 15 gamers (47%) found this review helpful
Thats right put that aside and focus only on the game play, is this fun.
It is easy to get lost in this game, and they try to hide areas by making terrible camera angles.
The worst parts, in my opinion, are the boss fights. They are incredibly easy BUT during the ending fight sequence if you don't press a button in time (and sometimes even when you press the right button in time) you have to fight again with the boss having 2 full bars of health. You might think this is no big deal but maybe your girlfriend or cat is harrassing and you miss the last button, twice. You will be ready to return the game.
After the fire boss I had to stop playing. there is a reason why the score is so low.
I gave it a 3 because that is what stage i got to before quitting. stay away!!!
GF Saves Again
posted by mournen (LEWISVILLE, TX) Jun 27, 2011
Member since Jun 2011
1 out of 2 gamers (50%) found this review helpful
Rich detail in most areas. They are about average for a console game. Cut scenes are many but enjoyable plus the player can skip past them.
Plenty of thought went into this. Each witch has a good amount of background and the player gets a sense of reason for the encounter. The bond between Heinrich and Gretchen is a good catch and fathomable. The concept really makes the player want to get through to the end and get the whole story.
The music is well done for the medieval period. Settings are limited and cut scene voices can be low if you turned down the volume of the music.
Normal Hack and Slash play through is enjoyable enough and the addition of witchcraft from Gretchen (either controlled and AI) is a bonus. Boss battles are the nail in the coffin. Though they can be fun to figure out and the quick time events (QTE) do give ample time to select, missing the selection on the QTE tends to cause a redo of the whole battle. This isn’t always the case but occurs enough. A great annoyance is Gretchen’s AI. She has a tendency to just stand there and take it when Heinrich is trying to revive. The real killer of these encounters are the horrible camera angles and either Heinrich or Gretchen getting tossed of the side of whatever high place the encounter is taking place at. This occurs way too often and too easily. Getting beaten by the boss due to poor planning is fine but getting tossed off a bridge over and over is a quick trip back to the mail box.
It is more aggravating that the player wants to get to the end of the story yet is unable to due to such poor design. If you have the patience of steel to get past the design then rent the game. No matter how good the story is, it won’t matter if the player doesn’t want to finish the game and this is what earned it a 1.
posted by adam18man (PRATTVILLE, AL) Apr 9, 2011
Member since Dec 2010
3 out of 12 gamers (25%) found this review helpful
posted by heart3259 (CALCIUM, NY) Jun 30, 2011
Member since Jun 2011
1 out of 5 gamers (20%) found this review helpful
posted by Loki01301 (GREENFIELD, MA) Dec 6, 2013
Member since Dec 2013
Could Be Worse
posted by Jat380 (UNIONTOWN, PA) Apr 26, 2013
Member since Sep 2010
This game suffer from some bad programming. The game jarringly loads cut scenes. You're traveling along when your character comes to a dead-stop, then the cut scene loads, play out, then the game loads again to bring you back to the level. You're going to see the load screen a lot. Instead of the level loading on the fly, there are many hard-points in the game where the next area loads. Have to go back? The previous area has to load at that same point.
The graphics are really sub-par. Several times you can catch the textures loading in the environment. This isn't because you're traveling too fast neither. One time I looked ahead to a near-by hill and the textures loaded. "OK, whatever. ", I thought, but I backtracked a little and returned, the same textures loaded on the same spot, on the same hill. I didn't even travel that far.
There is, like, one piece of music that plays throughout the game. There are other pieces of music that play, sure, and most of the time I didn't even notice, but, any lull and you'll hear the same couple of notes you heard a few levels back.
I hated the little guy. Annoying and constantly getting into trouble. I think he was suppose to be endearingly comical, but I just simply hated him.
Epic and Excellent Game!
posted by RpgGamer4Ever (NASHWAUK, MN) Sep 11, 2012
Member since Feb 2012
Great game for button mashers
posted by nellyhoose (FRESNO, CA) Jul 15, 2012
Member since Dec 2008
One of my biggest complaints about the game was in the in game map. There were several times that the maps were completely worthless and it took literally hours to get out of the area I was in or continue (it's worse the second time when you through the Witches Enclosure).
Game play was pretty good, who doesn't love mashing the buttons and kicking butt.
Good story marred by bad choices
posted by tjsmoke (NORTHAMPTON, PA) Jan 22, 2012
Member since Dec 2008
Game Should be Called "Now Loading"
posted by Dunric (DULUTH, MN) Nov 20, 2011
Member since Nov 2010
When I finally got into the game, I was very disappointed at the gameplay graphics--pretty good I thought for the movies, but the gameplay graphics were just bad. I'm not sure what all the loading was for, but it certainly couldn't have been the graphics.
Also caused my system to freeze, and that was the end for me.
This Is Worth It
posted by jraiter123 (LA SALLE, IL) Oct 31, 2011
Member since Aug 2011
A great action game for Halloween.
posted by Vsonic (EAST STROUDSBURG, PA) Oct 19, 2011
Member since Jan 2010
The combat is solid; it's easy to learn, and feels great. It feels simplistic at first, but adds wrinkles - like the witch powers - that keep it relatively interesting. The Quicktime events can have some brutal timing though. The witch in question here adds a nice "partner dynamic" to the game, like Prince of Persia or Enslaved. However, that gameplay is a lot simpler here than in those games - it's much less organic than in POP, and you have less control over your partner than in Enslaved. They also fail to capitalize on it to improve storytelling - don't expect any back and forth dialogue during gameplay like in, say, Uncharted.
However, the music is fantastic. It's fully orchestrated, and accentuates the action very well. The game's also not nearly as repetitive as I thought it would be. There's a decent mix of boss fights and set pieces punctuating the action to avoid becoming stale. The second stage, for example, begins with an old-school Crash Bandicoot-style "run away from the monster towards the camera" sequence.
I really like this game. But it's also, admittedly, unamazing. There's a lack of ambition to the gameplay and level design that undermine it's cool, unique premise and fantastic atmosphere. If you loved the Maximo games back in the day, or already played through Castlevania: Lords of Shadow and cravee more horror-themed actoin games, Knight's Contract is an easy recommendation. Just don't expect it to be as good
posted by Shadley (MOUNT HOLLY SPRINGS, PA) Oct 14, 2011
Member since Oct 2011
posted by beowolf (CLEVELAND, OH) Jun 20, 2011
Member since Feb 2010