Rent Kingdoms of Amalur: Reckoning for Xbox 360
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Kingdoms of Amalur: Reckoning


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GF Rating

6257 ratings

Critic & User Reviews

GF Rating


KoA: Reckoning Review

posted by samusnlink (GILROY, CA) Mar 11, 2012

Member since Jun 2007

When I first looked at this I was still playing Skyrim and I thought this looks like a knock off but then I looked into it some more and watched all the videos about it and I rented it. It is amazing it has all the things I think Skyrim is missing but nothing can be all good. Some of the abilities are just so Over Powered that when you use them almost nothing stands a chance. Also, the lock picking is to easy but then dispelling the magic equivalent to lock picking is to hard. Overall it makes up for what Skyrim was missing like a combat system and fantasyness. Skyrim was trying to be to realistic for a fantasy game. KoA on the other hand knows its a fantasy game so it makes full use of that and is just better. I give it a 10/10 for an action packed RPG.

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Kingdoms of Amalur

posted by xzsx_rhino (SHREVEPORT, LA) Mar 11, 2012

Member since Mar 2012

Great lighting and color in all aspects of the game. The many customizable weapons and armor selections keep you always anticipating the next item you'll receive.Salvatore provides an in-depth story, giving the feeling of no rock being left unturned. There is plenty of side quests and back stories to be had from almost any character u come across. The gameplay is fast and is always giving you more fighting options as you increase levels. It provides a Fable 3 feel regarding the geography and layout of the maps, but seems to have perfected the fighting style and action that was lacking. Overall its an enjoyable, fast paced, action packed game that keeps me wanting more.

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Big Huge Games makes a big huge RPG

posted by dfloss721 (GRAYSLAKE, IL) Mar 9, 2012

Top Reviewer

Member since Jun 2007

KoA is a serious new RPG franchise that is a force to be reckoned with. The unbelievable amount of customization gives each player its own feel to the campaign. I've put close to 75 hours into Reckoning, finally finished it, and I can say there is just as much to do here as there is in the world of Skyrim.

The fresh gameplay is a mix of God of War, Too Human, and Dragon Age/Skyrim. But the unbelievable variety in weapons and skill trees make it playable for every type of RPGer out there.

Reckoning gives you the option of creating a ruthless tank (which my guy was a BEASSST), a stealth rogue, a ranged mage and bow/chackras/staff expert, or a mixture of all. The skill trees are immense, which leaves for lots of experimentation and variety. If you decide you don't like your guy, you can visit a village and re-route your skills for a small fee.

There are also hundreds of side, story, and guild quests to keep you sidetracked for days. You can use persuasion, pick locks & treasure, loot, dispel curses, play mini games, blacksmith arms & armor, create potions, and much more.

I was totally addicted to exploring and upgrading my ever-so-epic set of arms & armor, just like Skyrim. I thought of nothing but playing Reckoning as a needed part of my daily routine. The more I played, the more I fell in love with the gamplay. The story is a nice change of pace from the typical medievil English-accented Dragon filled RPG.

If you're still up in the air over KoA, check out the free demo on the marketplace to help change your mind. The future is looking good for KoA, and I seriously can't wait for the next installment.

Milt Drucker

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