My first impression of KOA Reckoning was not that good. I have to say after fully immersing myself into the game it has it ups and downs. The overall story and combat has got to be the defining features in this game for me. I do feel that some of the quests are pointless, the enemies get stale due to a limited variation and that the boss encounters are left something to be desired. The overall difficulty of the game was easy to me even on the hard setting. I have to say I put in over 70 hours into the game. the main story quests kept my wanting to know more and the combat kept me on edge trying to mix up my fighting style over and over again. The crafting was simple and easy to use and the skill trees were fairly interesting. I have to say overall the game is a good game with solid features but if the small things bother you and your nit picky it might not be for you.
Very well done game - the only truly new thing was the fate system, but the mix-and-match of elements worked really well. Things don't always have to be ground-breaking to be fun. This is a good start to a potentially great franchise.
The story has some really neat myth tucked away behind the plot. The idea that magic is being dissolved as fate loses its power through the hero has a lot of interesting ramifications - Salvatore did a good job setting up this world, I think.
Limitations around leveling and skill/spell assignment really hold it back - by about level 25, my character was so overpowered that I didn't see much change through level 38.
Had I rated this around level 25, it would have easily been a 9 or 9+. Because the end was tedious, I give it an 8.