gamers (58%) found this review helpful
This game is not Skyrim. Do NOT COMPARE THIS GAME TO SKYRIM. This game is Kingdoms of Amalur: Reckoning, and focuses more on the fun of diverse, fast paced combat rather than storyline or open-world discovery.
-Good Animated Graphics.
-Open world-acts mostly as ground you run across to get to next city or mission, nothing too exciting here.
-Many different types of weapons(daggers, longswords, broadswords, greathammers, faeblades, bows, scepters, and staffs).
-Abilities add a fun twist to combat, such as attacks that cause earthquakes and make arrows fall like rain
-Stealth attacks are included, always powerful yet fairly limited.
-Different levels and quality of armor and weapons lends to sense of excitement when found and satisfaction when used
-Ok frame rate, combat is somewhat choppy(shields appear from nowhere)
-Shallow missions-talk to elf chick. go kill the evil elf man. grab magic rock.return."here's some money." now go collect magic moss.
-different class trees keep things interesting, each is very different and you can switch to sorcery/might/finesse whenever you want(armor and weapons for each type is not hard to find)
Conclusion-This is a solid fun RPG with many action-adventure aspects that adds to make a fun experience, though a shallow story and repetitive missions detract from overall experience.
gamers (56%) found this review helpful
Let me start off by saying I'm not a big RPG fan. However, I decided to give this one a go. I found it to have a good story and was very satisfying to play. You can see why this is one of the highest rated RPG games. That said there are flaws.
1) good story
2) character building is in-depth
3) ton of quests that fit with the story (not mindless)
1) framerate/lag issues (even after patch 1.4)
2) still decent number of bugs (not game breaking though)
To start off, action RPGs are my favorite genre of game. I was very excited to play this game after trying the demo for PCs and the game started out fun, but the novelty quickly gave way to a generally unexciting experience.
To the games credit, the controls are fairly tight. Your character dances around the screen nearly as smoothly as A-grade action games. The camera performs admirably and the character animations are excellent. The work put into some of your spells and abilities is impressive, resulting in some epic attacks. The game is long, expect 15-20 hours through the main quest and 60+ with side quests.
Now for the not so pleasant parts. On the PS3 and XBOX versions you get 4 hot keys. As any of the classes you get between 6 and 8 activated abilities and using them all in combat would require pausing the game, remapping your hot keys, unpausing, using, etc. The voice acting is dull and sometimes grating. If the kind of fantasy you enjoy is where NPCs talk in corny Irish accents you may not mind, though some of the voice actors don't really appear to bother. Maybe this is due to racial differences but I didn't notice any consistency. Even one of the main characters sounds like a pretentious zombie. There's a general cheapness to the soundtrack that sets the mood at boring and keeps it there. Although there is the occasional nice looking view, the environment design is generally bland. By continent, each zone is almost exactly like the last and connected to the next with a simple hallway. The single greatest flaw was the difficulty. After about 3 hours of game play (sorcerer at least) combat was basically reduced to a single button with perhaps another to finish off whats left, even on the hardest difficulty. Sadly this alleviated the hotkey problem. Even bosses are trivialized by reckoning mode.
In summary, if you like A-RPGs and you're looking for a time sink, look no further. If you like a challenge and you haven't played Dark Souls, get that inst