"Re" must stand for "Re"done Right.
posted by rogenjemi (PLAINVILLE, CT) Dec 7, 2008
Member since Feb 2007
7
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The most important thing I can tell you about this game in one sentence is: This is a DIFFERENT GAME that the GBA title its based upon.
While some changes are fairly obvious(voiced cutscenes, 3D environments, new card deck wigits like shortcuts, "Unstock"s, reaction command sleights & summons, and a button combo for "use stock cards NOW!!", there are some changes that can result in "Gottcha!"s if you're playing as a GBA veteran.
Most importantly, I would say is the fact that Moogle Points acutally mean something this time, as simply leaving and re-entering a room is no longer enough to regenerate that rooms "treasure spots". You want more points? You must re-make the room(with another room card) and start collecting again.
There are other little things (Pluto can show up in combat-friend cards(uncredited?), finding HP and MP orbs (and rarely cards, if you stock some) when called. Aladin's attack also now releases MP when the enemy is struck.
But what about those points? Sure, they spend just fine, except on the first few floors. Moogle Pack(card pack) disributions were redone, and now all the "leaf" packs universally suck(Shame if you were one of those who chose to see Cloud at the colliseum first to get his card, because his card isn't in the leaf packs anymore!!)
This could go on, but the limit is 2,000. So let me "re"-state my one sentence on Re:Chain of Memories: Enjoy it, but toss the GBA player's guide out the window. It was a bad guide before, now its near-worthless.
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