Critic & User Reviews
A step up from last year's KOF: MI
posted by finalcut (JACKSONVILLE, FL) Sep 29, 2006
Member since Oct 2004
1 out of 1 gamers (100%) found this review helpful
Another plus is the parry system, and the game itself is much less broken.
For average to competetion level fighting game players, this game will be a pleasant surprise, though if you are a hardcore tekken player, you probably wont 'get it'. KOF fans won't be disappointed. Though on the visual level it isn't quite DOA4, the gameplay is pretty advanced and easy to pick up.
posted by Christoff (SILVER SPRING, MD) Aug 9, 2007
Member since May 2007
An Excellent Addition to the PS2 Fighting Roster
posted by coverguy (ROHNERT PARK, CA) Jul 12, 2007
Member since Feb 2006
The story mode is fairly bare bones, but enough to keep your interest. Completing it also unlocks a costume for the selected character, so it's well worth pursuing, particularly late in the game.
The story comprises of a tournament (King of Fighters, anyone?). Within that, there is a preliminary text block explaining your character's past, and then after three matches there is a battle with a rival/friend that involves some voice-work and is overall enjoyable for most characters. Proceeding the boss battle, there is another cut-scene with more voice-work which is an appreciable reward for "winning" the tournament. Don't expect too much depth here, as it is a fighting game and if they're talking, then you can't be fighting.
The boss battle is normal KoF fare, which basically means the boss is overpowered with Super Combos that can literally rip away 60-70% of your life gauge if you're uprepared. If by this point you have not become acquainted with the new 3d dodge implementation, then you'll walk away well versed in its usage.
There are several additional modes, including a mission mode where you have to complete certain tasks such as "strike 10 times (easy)" to "Defeat this opponent who has twice as much life as normal and yours gradually decreases (even without taking damage)." The missions are skill building, and after spending some time there, you will be considerably better. There are also mini-games, including one where you have to defeat the tank from Metal Slug, which all sorts of amusing at times.
Overall, I can easily recommend it to both fans of KoF and fighting gamers alike. There's much more depth to this game than Mai Shiranui's jiggly chest: the fighting engine is solid and the fighters actually play differently from each other.
Ryo and the gang are back. But is KoF 06 any good?
posted by ABrosado (BROOKLYN, NY) Jun 3, 2007
Member since May 2007
Game play wise this game is perfect. There aren't to many pick up and play fighting games anymore. All the moves are nice and easy to pull off. This is a big improvement from Maximum Impact where a few of the moves didn't pan out like you'd like them to. No online play however kills in this day and age. GAME PLAY- 9
Visually Kof 2006 looks great for what it is. Being only SNK's second offering to the 3D realm of fighting you have to appreciate what they've done here. Nice smooth frame rate keeps the fighting feeling…well smooth. Graphic- 8
The sound was my biggest problem with KoF 06. I do think SNK needs to fire all there voice actors. I mean really, why do some of the fighters sound like 12 year old boys going through puberty? Music is just as forgettable. Your better off muting your TV and listening to your own ipod. SOUND- 4
The story absolutely sucks! Really what makes it worst is the voice acting. But hey, that’s what RPG’s are for not fighting games. STORY- 6
If you’re a fan of the KoF series(and if your not you must have been playing Street Fighter 2 or Mortal Kombat for most of the 90’s) you need to pick this game up. With 3 on 3 battles and a challenge mode it will have you playing until you unlocked everything in the game, which is a lot. REPLAY- 9
There are a few problems I had with the game the need to be fixed for Kof 07. The games overall balance. Some the fighter are to overpowering while others are far to weak. This can be a huge problem especially if this is your first KoF game. Online play is a must to have. There is just no excuse for it. If your going to do voice over work on a Japanese game hire people to speak ENGLISH! And not 12 year old kids! To SNK, real breast don’t move the way Lien’s and Mia’s do.
Story Mode needs work, look at them bounce....
posted by KiddKaotix (BUFFALO, NY) Dec 14, 2006
Member since Nov 2006
button mashers dream
posted by kajuroe (KELLER, TX) Dec 2, 2006
Member since Jan 2006
Not too bad
posted by Dexter (WALDEN, NY) Nov 16, 2006
Member since Jul 2006
No, no, no!
posted by Darkvein (TYLER, TX) Oct 23, 2006
Member since Jun 2006
A solid fighter
posted by Lothire (EVERETT, WA) Oct 10, 2006
Member since May 2005
Even if this game is not the original story of King of Fighters, it still boasts a good deal of story for each character as well as a decent fighting system to back it all up. Parry is a new feature to the game that lets you knock your opponents attack out of the way, temporarily causing them to break stride and open them up for a quick sequence of attacks. It's not overly useful, but neither is it useless. Combos are not entirely limited to the "stylish moves" that are described for each character, but they are the most prudent chain of attacks. Special attacks can be chained into your combos to add extra lethality, and being bounced off walls is just as common (and deadly) as it was in the last.
This sequel has improved a great deal on its predecessor, not only in terms of fighting fluidity but also in story. The combat is still on the slower end and the pace of battle does not really stack up to other popular, well established 3D titles. Chances are you'll want to play only a few of the characters before you get tired.
In short, KOF2006 plays well, with the only real problem being that it brings nothing new to the genre. While it may not be on the level of Tekken or Viruta Fighter, any KoF fan will enjoy spending a few rounds with characters not open on in the main line of the series and in nice 3D. Casual gamers of the genre will likely find the game lacking.
I should also mention, the game offers Hatori Hanzo of Samurai Showdown fame as a secret character - someone who has yet to be in a recent 3D fighter. Old lovers of that franchise may find him as a unexpected surprise.
Should have stuck with 2-D
posted by OceanGreen (GREENVILLE, SC) Sep 26, 2006
Member since Apr 2004