"Crazy Golf": Not quite good enough
posted by JMichaud (BETHESDA, MD) Oct 31, 2008
Member since Jan 2008
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This game comes from the same guys who gave us such god awful games as Myth Makers: Trixie in Toyland, Rig Racer 2 and Classic British Motor Racing.
Crazy Golf isn't a total train wreck like those other games; it's a decent miniature golf game that you can play up for four people with.
The menus are easy to navigate, and the arcade style controls work very well.
But why reinvent the wheel? Nintendo has the Miis, but Data Design Interactive feels the need to give us NuYus (Yes, that's how they spell it, NuYu. Sounds like a lame rock group.)
There's no real difference between a NuYu and a Mii, so the designers are wasting the programmers time making these NuYus when they should be making a better miniature golf game.
Yes, there are problems in Crazy Golf. First off are the load screens. Before every hole - every hole - you get hit with a long load screen. If you're playing solo, you spend almost as much time watching that load screen as you are playing the game.
Second, there are too many inclines. In the later holes, the designers have you put up several hills and/or jumps. This requires precision putting or you will waste strokes.
Then, there's the Sim style of putting. Data Design Interactive didn't think there would be any left handed players playing this game because they didn't calibrate the putting motion for lefties (like me).
The graphics are okay, but the music is terrible - turn it off. And it gets annoying to see my NuYu do the same dance dozens of times over. Presentation is lacking here.
Crazy Golf is the best I've played by Data Design interactive (I've played about six or seven of them), but it's not good enough for you to spend your time or money on.
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