posted by Twilight_hero (SAINT LOUIS, MO) Mar 26, 2012
Member since Dec 2011
gamers (83%) found this review helpful
Kid Icarus Uprising is the must have 3ds game, the controls can get a little getting used to but this visually stunning game gives fantastic gameplay.
With the single player campaign having bite sized chapters, weapon fusion giving you better weapons, and a treasure hunt of sorts it ranks among some of the best handheld titles Nintendo has made.
The online multiplayer is fantastic with it having virtually no lag you will be spending a lot of time gathering awesome weapons here just for fusing them because that's just such an addicting aspect of the game
If this game had more RPG elements such as upgrading weapons it would makes this game just even better then it already is. I highly recommend this game to any one who has a 3ds
After 25 years off Pit is back in Kid Icarus: Uprising. With the original Kid Icarus was a 2D side scroller, Uprising is an on rails shooter/ third person action game.
First the positives. The game is one of the best looking 3DS games to come out. The on rails flight missions are by far the highlight visually. Everything makes Pit look tiny and gives you the feeling of being up against great odds. Sadly this is where the possitives end.
The controls are handcrampingly bad. Stylus for aiming, control stick for moving, and left trigger for shooting. This causes your left hand to support the 3DS while your right hand is holding the stylus. Every level is also nearly exactly the same. Fly around, and and battle, boss fight, repeat. If the game had decided to just be an on rails shooter I would have enjoyed it much more, but having to put upwith the on foot sections makes the quality and enjoyment degrade.
With all that the game would still be worth a look, however; what ruins this game is the constant conversation between Pit and the goddess Palutena. They never seem to stop talking, and for some reason Pit seems aware that he is in a video game.
This game is not broken, but a lot of design choices bring down the quality of the game. This was suppose to be the 3DS game we were all waiting for, but it looks like we will have to wait a little while longer.
The game's design is fun. There are tons of different weapons you can choose from including a sort of crafting of weapons to create better ones. You also get rewarded for playing on higher difficulties.
However, this game was nearly unplayable on my 3DS XL. You have to move your character with the left joystick and shoot with the left bumper. You then aim with the stylus. This means that you are holding the weight of your 3DS (not saying the 3DS is heavy) with one hand which puts a serious strain on your hand after awhile as you try to move and fire at the same time. Unless you can find a good way to prop your 3DS on something to support it (I couldn't), then I think you'll end up just as frustrated as I was.
Despite the wonky controls, the air levels do work decent. However, the game really falls flat on the ground levels. Here you have to turn your character by swiping your stylus across the screen and then aiming agin by tapping your stylus. This combo of holding the system, moving (and dodging), and shooting with the left hand and then attempting to aim and turn with the right hand leads to frustration and fatigue issues. The game requires a pretty high level of precision, on the higher difficulties, that just ends up being painful (literally) and tedious.