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Katamari Forever

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GF Rating
7.1

1626 ratings

Critic & User Reviews

GF Rating
10

Perfect

Katamari Forever

posted by RyuMithril (PELL CITY, AL) Oct 1, 2009

Member since Sep 2009

12 out of 12 gamers (100%) found this review helpful

This game is a combination of three great Katamari titles: Beautiful Katamari, Katamari Damacy, and we Love Katamari, plus three new stages and four different modes. For Katamari lovers, this is a must for your collection to own and to play because of the multiple hours you will spend just unlocking all it has to offer. For beginners it is a great game to start on the series because it takes everything that veterans have come to know and crammed it in nicely for them to say that: "Now I am a Veteran!" With kooky graphics and excelent game play, you can have some fun for everyone in this puzzle game that bears the name Katamari.

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GF Rating
4

Weak

Very disappointing for a Katamari fan

posted by MrHaru (VIRGINIA BEACH, VA) Oct 21, 2012

Member since Oct 2012

1 out of 1 gamers (100%) found this review helpful

Katamari Forever. Holy cow what a huge disappointment. SO MUCH in fact I physically could not complete the game.

...no seriously, but I tried!

Usually Katamari is designed to look like 2 hours at a playground and childcare center filled with toddlers: lots of things just thrown about and it's MESSY AND CLUTTERED. That's what makes finding things to roll up so strangely satisfying and addicting. This is still true for this game.

Until you get to the last few levels where you are redoing older levels in older Katamari games where instead of having an idea of where to go (because things are so cluttered together you can see what else you haven't picked up) the majority of the items/clutter is spread thin. I got so many "Game Over" screens and it was all because of how terribly placed all the items were. If it were just legitimately a hard level with a different kind of objective I'd get it, but you can't tell me that you granted me a new area to explore and...ugh.

I've played a lot of Katamari and what I'm saying is basically the design minds in this one is EXTREMELY frustrating. ...and y'know, I'd REALLY like this game more if it didn't tell me to go fudge myself for doing the best I could. I get that The King of The Cosmos is supposed to always be pissy and never happy with anything under 100 or 120 scored levels but it's hard finding the joy to try and continue playing when I am literally still being verbally beaten down like it's still supposed to be funny. In reality that's just a nitpick, but it adds to the frustration of dealing with Katamari Forever.

Even the initially appealing visuals of the game eventually irritated me because it felt like a cheap filter put over the screen, and I was not a fan of the B&W levels either.

So it's a shame I won't be buying this game because I seriously had high hopes for it. How could the quality of the game drop so drastically from Beautiful Katamari for the 360??! I don't get it!!

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GF Rating
4

Weak

Great Game, but played it last time.

posted by Perseid (Raleigh, NC) Oct 6, 2010

Member since Oct 2010

1 out of 1 gamers (100%) found this review helpful

My rating of 4 is for anyone who played "I Love Katamari" on the PS2. Otherwise I'd rate higher.

I love the Katamari series, played through both the PS2 versions. I have two major problems with this version:

1 - Many of the levels appear to be not just based on, but actual ports of levels from I Love Katamari. I really disliked playing multiple levels thinking "Yeah, been here, rolled that." Now, the new levels I saw seemed nice enough, but come on guys.

2 - I was hoping for at least touch increase in graphics on the PS3. I believe there's a bit of cell shading that's new, but my first reaction was the graphics were less clear than before. Probably, they're just exactly the same. I also didn't care for the Perfect Fit or other special levels that start black and white and show you exactly what's available to roll up by turning them color. Takes a little challenge out, and don't care for many black/white levels.

A minor issue I had was it seemed to early in the game to roll as big as you can. It seemed a great accomplishment to half way through finally get to roll big enough to roll up a person, or building, whatever. I think the 5th or 6th level I played a level where I grew to about 2/3 the size of earth. Was anti-climactic to then go be one foot across on a new level.

It also seemed as though the turning controls were just a little less smooth than before, but it was ok.

I didn't complete the game. Once I hit the 3rd or 4th level I played before, I sent it back. So if you've never played it before, well then rock it - everyone should play some Katamari once. And maybe the levels later on became awesome, but I didn't make it.

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