Brings Out What Was Good In It's Predecessor.
posted by Koopaking7 (LACEY, WA) May 2, 2010
Member since May 2010
Just Cause 2 makes a great argument in favor of iterative video game sequels. Armed with the mistakes learned from the first go-around and superior technology, Avalanche Studios has delivered a sublimely ridiculous open-world action game that values cheap visceral thrills over reality at nearly every possible turn. It's often more fun to just muck around in this expansive, explosive sandbox with all these wonderfully destructive toys than it is to adhere to the proper mission structure, but it's hard to complain when you're hurtling through the air, blowing up everything you see.
In proper sequel fashion, Just Cause 2 happily rehashes the setup from the first game, though the action is moved from a fictionalized corrupt island nation in the Caribbean to a fictionalized corrupt island nation in the South Pacific, again putting you in the role of swarthy Latin caricature and superhuman CIA agent Rico Rodriguez. You're initially sent there to hunt down an old comrade-in-arms who seems to have gone all Colonel Kurtz, but you quickly find yourself in league with multiple rebel factions intent on taking down the militaristic regime that's currently in power. Everything, of course, is not as it seems, though the twists and turns aren't themselves as interesting as some of the set pieces they help justify, including a grand finale that outdoes the climax of the original Just Cause on an atomic level. It's pure B-movie fodder, right down to the wide variety of broad stereotypes and consistently terrible accents most of the characters are saddled with. But then again, if you're coming to Just Cause 2 for the story, you're kind of missing the point.
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