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IGN Review of John Daly's ProStroke Golf
Tiger Woods PGA Tour 11 released in June, as it does every year. In an attempt to take advantage of the lull in simulation golf releases, OG Games is letting John Daly's ProStroke Golf loose to the masses, complete with PlayStation Move support. While Tiger patched this year's game to add Move support, it didn't come close to improving on the core experience. John Daly's first trip to the virtual links fares quite a bit better in terms of providing a fun experience with PlayStation Move, but those looking for a full-featured, high production value golf title will need to stick to EA's offering.
There's little doubt that most people buying John Daly's ProStroke Golf are doing so to take advantage of their new PlayStation Move peripheral. Thankfully the game's use of Move is among the best that I've seen to this point. Swinging the club feels satisfyingly accurate with little touches like being able to rotate your wrist ever-so-slightly to adjust the slice and hook of your shot upping the realism. It's nice to see that those short, annoying little putts that used to be serious headaches in Wii Sports are as easy as they should be in John Daly's ProStroke Golf. It's also worth noting that there are no super-powered shots, nor do you have the ability to spin the ball in mid-air like you can in Tiger Woods. Personally, I like the more realistic approach and never felt as though I was being held back by my lack of super-human abilities.
The few instances where Move fell apart a bit were when I had to change my target. Tapping the T trigger on the back of the Move remote doesn't have the fidelity that it should to make finite adjustments, something that is certainly needed when going for an all-important birdie.
While the game makes good use of Move, its biggest failings have to do with its visuals and feature set. To be frank, John Daly's ProStroke Golf does not look good. Even John Daly himself looks like a pre-pubescent, chubby blonde kid rather than a golf superstar. None of the texture work is very impressive and the courses are all relatively lifeless. There are also a few bugs to be found, the most notable of which causes your ball to completely disappear from the screen. Oh, and if you were ever wondering how not to do in-game advertising, John Daly's ProStroke Golf is a perfect example. There are currently ads for "Predators" on Blu-Ray everywhere you look, even on menu screens. It's a little sad to see.
The feature set is equally as disappointing, only offering Quick Game, Career Mode, and Online on the main menu. The Career Mode is a bit of a misnomer as you don't exactly progress your character's skills or play through a formal calendar year as you do in most sports games. Instead you run through a set of overly difficult challenges, which then unlock a single tournament. I'd say that the online play extends things, but it took me an annoyingly long time to find a game. So long, in fact, that most will likely quit in frustration.
©2010-10-15, IGN Entertainment, Inc. All Rights Reserved
There's little doubt that most people buying John Daly's ProStroke Golf are doing so to take advantage of their new PlayStation Move peripheral. Thankfully the game's use of Move is among the best that I've seen to this point. Swinging the club feels satisfyingly accurate with little touches like being able to rotate your wrist ever-so-slightly to adjust the slice and hook of your shot upping the realism. It's nice to see that those short, annoying little putts that used to be serious headaches in Wii Sports are as easy as they should be in John Daly's ProStroke Golf. It's also worth noting that there are no super-powered shots, nor do you have the ability to spin the ball in mid-air like you can in Tiger Woods. Personally, I like the more realistic approach and never felt as though I was being held back by my lack of super-human abilities.
Check Out Our Video Preview for a Look at the Mechanics
The few instances where Move fell apart a bit were when I had to change my target. Tapping the T trigger on the back of the Move remote doesn't have the fidelity that it should to make finite adjustments, something that is certainly needed when going for an all-important birdie.
While the game makes good use of Move, its biggest failings have to do with its visuals and feature set. To be frank, John Daly's ProStroke Golf does not look good. Even John Daly himself looks like a pre-pubescent, chubby blonde kid rather than a golf superstar. None of the texture work is very impressive and the courses are all relatively lifeless. There are also a few bugs to be found, the most notable of which causes your ball to completely disappear from the screen. Oh, and if you were ever wondering how not to do in-game advertising, John Daly's ProStroke Golf is a perfect example. There are currently ads for "Predators" on Blu-Ray everywhere you look, even on menu screens. It's a little sad to see.
The feature set is equally as disappointing, only offering Quick Game, Career Mode, and Online on the main menu. The Career Mode is a bit of a misnomer as you don't exactly progress your character's skills or play through a formal calendar year as you do in most sports games. Instead you run through a set of overly difficult challenges, which then unlock a single tournament. I'd say that the online play extends things, but it took me an annoyingly long time to find a game. So long, in fact, that most will likely quit in frustration.
©2010-10-15, IGN Entertainment, Inc. All Rights Reserved


