About what you'd expect from a movie tie in game
posted by JMichaud (BETHESDA, MD) Dec 3, 2009
Member since Jan 2008
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Let's get the obvious out of the way; this game (like many other movie tie in games) is a 3D platformer where you jump over obstacles, take out enemies in your quest to go from point A to point B.
But there are a few new twists in James Cameron's Avatar. It uses the game play from Tenchu: Shadow Assassin where you can sneak up to the bad guy and take him out with just one hit.
Unlike Tenchu: Shadow Assassin, you can fight off the bad guys if you are spotted using a bow or the staff. The bow is more fun for me because the staff is nothing more than me flailing my arms about as I try to take out the soldiers.
Through 13 levels you will collect glowing objects which you use to enhance your fighting ability (do more damage with a weapon, reload faster, and so on) But most of these enhancements really don’t affect the gameplay very much; you’re still going to need the same number of strikes to take out the bad guys.
Another way to make the game easier is to have a second player tag along and help take out the bad guys. But the second warrior has to stay on camera at all times which makes intense combat harder than it should be.
Speaking of things that are harder than they should be, there’s the final boss fight which is a real pain in the neck. For the first half of the fight, your bow inflicts damage on him. But the second half, it does not. Why? I have no idea.
And the mechanism used to jump is flawed while in combat. The stumps are just obstacles that got in my way or I would leap onto the stump and get shot by the soldiers.
Even with those problems, many player can get through this game in about five to six hours (depending on difficulty.) And since all you’re getting is the Adventure Mode, there’s really no reason to shell out $50 for this title.
James Cameron’s Avatar: The Video Game is your basic movie tie in. It’s fun for a short while, but only a short while. RENT IT.
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