I felt I had to post a review as their doesn't seem to be anyone posting good things about this game. For those use to next gen platforms such as PS3 and Xbox 360, the game is a disappointment as it is only standard definition without even the option for wide-screen setting in the game menus.
The graphics are pure PS2 and certainly are no where as appealing or pleasing as they would on a next gen console. However the levels offer great variety and interaction. The sound is decent, I would say good if it wasn't for the occasional repeating sound effect such as water fall that gets tedious over time on certain levels. The voice work is good and the actor they hired for Indiana is almost a ringer for Harrison Ford himself.
The menu style Lucasarts chose for the game menu feels like something you would have seen on the original Xbox. I've read the review on IGN for "The Staff of Kings" and have to conclude the controls on the PS2 are far superior to the WII motion controls. I would have liked to have a jump button, but the auto control of Indian Jones works decent where he needs to stand or crawl on something.
I give the game a 5 of 10 for the fact its a PS2 game that doesn't pretend its something its not graphics and control wise. I believe the game would have been far worse if they would have ported this to the PS3 and Xbox 360. I say that because the game really feels like something from 2004 or older. The story is not as good as the Emperor's Tomb, but should be more pleasing to those who Despised "The Kingdom of the Crystal Skullls of last year.
I personally would have bought this game for the PS2 if Lucas Arts would have included the same extras they included for the WII such as the extra unlockable of Fate of Atlantis. The glitches others have complained about to me are no more infuriating than what I saw in the Force Unleashed. I thought it was a great touch for every time you die in the game they show a spinning fedora and Indie picking it up when reset
Ok I usually don't get all pumped up by graphics, and I know there are a lot of gripes about them already so I will move on to the game play. Man oh man they tried to have a lot of interaction but really gave you no clues on what you had to do. Sometimes the buttons would appear too late to avoid death, and than the game really wouldn't tell you what you had to do with them, as the in case of dodging falling statues in the first temple, both the L1 and the R1 appear, but it doesn't tell you need to tap them rapidly, in fact the motion displayed on the screen seems to indicate otherwise! Shooting sequences are pretty lousy, unlimited bullets, hard to aim, and you have to figure out what to aim at by moving the cursor around until it turns green, meanwhile your getting pummeled by bullets. Music was excellent well done, the actors voice was top notch I thought. So I guess what ruined this game was the actual game play. Lastly this game really needs a gamma slider or less darkness.