Maybe Once Upon a Time
posted by IndigoAK (FAIRBANKS, AK) Dec 1, 2012
Member since Nov 2012
1
out of
4
gamers (25%) found this review helpful
I might have enjoyed this game when I was younger. The story is completely off the wall and full of gaming industry references (one of the few aspects I enjoyed in the short time I spent with the game) and the static art is of typical quality for a Japanese visual novel type game (which means it's great, but not altogether standout either), but everything else is why I chose to send this game before I finished it. The framerate in dungeons and battles is capped at 15 or something similar so everything looks like it's in slow motion (and you can't change the speed the game renders at). The combo system is also really confusing. Basically, instead of normal attacks the game uses a combo system similar to the old PS1 game Legend of Legaia. Every button press adds to a combo. Different combos produce different attacks which you learn as you level up. This is a great system - except for the fact that there's no way to see a combo list in battle and since there's like 60 or 70 possible combos, it gets confusing really quicly. You also can't heal manually. Instead, your characters have to learn healing skills which will only acitivate a certain percentage of the time based on certain criteria. This ends up getting really frustrating after awhile because characters will end up not healing when you really need them to, even if you have their skill equiped and the percentage high. Exploration gameplay in this game is non-existent. Movement around the world outside of dungeons is entirely menu drive. You select a short blurb from one menu, which might play a scene, then you select a dungeon from another menu. There's also a menu for shopping. Needless to say, this game can get kind of boring.
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