Hyperdimension Neptunia is a difficult game to really criticize. Budget titles usually are the underdog you want to see win; but sometimes even their determination isn't enough.
Let's begin with the premise. The game takes place in Gamindustry, a parody of the console wars of this generation (PS3/360/Wii/ and oddly the SEGA Neptune, a canceled console). We are introduced to Neptunia, who was thrown down to earth by the other three goddesses, Black, White and Green Heart. After that, it's pretty much a comedy that follows Neptune(/ia) on a quest to save the narrator Histoire. It's unique, and cute, but nothing that memorable.
In terms of Localization, the game is pretty decent. Voices are natural, but somewhat off putting at times, and yet funny in certain areas. If you like the Japanese vocals are in, but it doesn't change much. Music is. . . well a budget title soundtrack, with really nothing all that inspiring or catchy. The visuals are also pretty lazy, as most scenes use, albeit well drawn, partly-static static images. Dungeons use a decent cellshaded look, and I kind of wanted to see that more, but again; budgets.
The meat of the game comes in the form of combat. It's and IdeaFactory game, so it's bound to be kind of unconventional (even if they are pretty much becoming their own convention). Attacks are entered in as combos mapped to each button; one for weapon, melee and projectiles. You'll mix and match up them to try and gain point to pull off skills which unfortunately are gained so fast that you replace them far too regularly to get attached. Healing, on the other hand, is handled in one of the strangest ways. You must assign AP gained by levels to each characters item skill , and the computer will decide when the character uses the skill within 0%-100%, and only when the character is at half their HP. It obviously causes some headaches, for an otherwise overly easy game.
If I had to say anything, it's definitely worth a try for IF fans, but no one el
You can read the other bad reviews so I will not be redundant.
I was willing to put up with everything about this game IF the battle system was any good. Unfortunately it is slow, awkward and simply not fun. The frame rate is horrible and dungeon crawling feels like a form of torture.
2011 RPG's also need to do better than just dialogue on a story board. Do not expect any cut scenes with cinematics.
I wanted to like this game, especially with the gaming pop culture references, but alas I was just not having any fun.
Ok i've had this game since it came out about a month i guess i like its not perfect but no game is theres always a flaw this game makes its flaws evident the music is tiring the dialog at first grates the nerves the combat is clunky not as clunky as some games ive played only thing is the healing system you have no item use option whch can get annoying but when you learn how to use the item setting system( i know confusing) it allws you to focus soley on battle which in all honesty is good aside from a sharp learnin curve that is yur stats and lvl are everything in this game trust me the characters let you know how important yer stats are oh yeah this may not be apropriate for children as there are sailor moon type transformations boob talk and panty shots not to mention questionable language but if you can get past its flaws and juvenile humor this is a good game that will keep you satisfied it pokes fun of the video game industry even some popular games so give it a rent its entertaining