I knew going into this game that is was going to be bad but I thought what the heck its a gamefly and I always try out new Guest and Nisa games, sadly it was as expected.
Controls were not so great in this game, so often in battle it would not respond to the inputs and you would end up just having to keep tapping the buttons to get them to work. Also the camera never keeps up with controls, very annoying. Graphics were that of a PS2 game, not bad if this was 10 years ago. Game play was boring at best, same photo copy battles over and over again. Story line was painful at best, characters were boring, uninspired and full of cheesy one liners.
What made this game terrible was the core, the battle system. I can deal with cheesy characters, heck sometimes that makes the game funny, but bad battle system is a killer. The thing I hated the most about the battle system was there aren't any healing items. You can't heal unless you first either buy items or collect them from the ground after a battle, then you have to equip a skill that allows you to use healing items with a certain probability, ever worse if you are low level and only have a 20% chance, then hope that when you fall below 30% health that the skill kicks in and you heal.
I am happy this was a gamefly choice but it was terrible and I don't recommend it to anyone unless you are a die hard Gust fan and enjoy playing every piece of garbage the bring overseas.
I've only been playing this game for about 9 hours so far, and so far so good, if you ask me. Enjoy it for what it is, without automatically comparing it to other games. Addressing the most common complaints about the game, a big one being the graphics. Really? I thought it looked great. A lot of people mention it's PS2 quality. How much better can it get when it's basically anime? Don't pick up a game that looks like this expecting some outrageous graphic magic. I personally really like the graphics. A lot of people also complain about the dialog, and I have to halfway agree. Some of it really grated on me, but it doesn't really ruin the game. Mostly I just don't like any of the voice actresses; they all sound really annoying. I suppose -1 for that. As for the battle system, it CAN be really slow and irritating, if you let it. Tip: In the bottom left corner of the screen during a battle it says "L2: Skip" and if you press L2 it will skip the battle animation that is currently happening. The battles go SUPER fast if you press L2. You have to basically tap it the whole time, but you're tapping buttons constantly to play games to begin with, so it's not really that much more trouble. The combo system is great. Tip 2: You will learn a move to continue a combo past the 4 moves, and if you do it right you can pull off massive combos. Pair that up with L2 and battles will take around 30 seconds. The music. I don't really like it. I just turn down the volume. I suggest you do the same. -1 more for that. 8/10
Hyperdimension Neptunia is a difficult game to really criticize. Budget titles usually are the underdog you want to see win; but sometimes even their determination isn't enough.
Let's begin with the premise. The game takes place in Gamindustry, a parody of the console wars of this generation (PS3/360/Wii/ and oddly the SEGA Neptune, a canceled console). We are introduced to Neptunia, who was thrown down to earth by the other three goddesses, Black, White and Green Heart. After that, it's pretty much a comedy that follows Neptune(/ia) on a quest to save the narrator Histoire. It's unique, and cute, but nothing that memorable.
In terms of Localization, the game is pretty decent. Voices are natural, but somewhat off putting at times, and yet funny in certain areas. If you like the Japanese vocals are in, but it doesn't change much. Music is. . . well a budget title soundtrack, with really nothing all that inspiring or catchy. The visuals are also pretty lazy, as most scenes use, albeit well drawn, partly-static static images. Dungeons use a decent cellshaded look, and I kind of wanted to see that more, but again; budgets.
The meat of the game comes in the form of combat. It's and IdeaFactory game, so it's bound to be kind of unconventional (even if they are pretty much becoming their own convention). Attacks are entered in as combos mapped to each button; one for weapon, melee and projectiles. You'll mix and match up them to try and gain point to pull off skills which unfortunately are gained so fast that you replace them far too regularly to get attached. Healing, on the other hand, is handled in one of the strangest ways. You must assign AP gained by levels to each characters item skill , and the computer will decide when the character uses the skill within 0%-100%, and only when the character is at half their HP. It obviously causes some headaches, for an otherwise overly easy game.
If I had to say anything, it's definitely worth a try for IF fans, but no one el