Critic & User Reviews
Amazing story, but overly frustrating at times.
posted by Conbus (NEWARK, NJ) Jan 31, 2007
Member since Dec 2005
12 out of 12 gamers (100%) found this review helpful
The gameplay consists mostly of going around searching for items or people, following your leads. It is great fun to follow a lead all he way through- talk to the right person, then search and find the item, and solve a puzzle, using your logic to accomplish all of this.
Unfortunately, the game will send you for a loop, having you look for an item with pretty much NO idea of where it is, forcing you to investigate every single item in every room all over the hotel. This, coupled with the fact that you can't make the text go any faster causes some ridiculously difficult times. This happens in about every other chapter, save yourself the trouble and check GameFaqs when you have no idea what to do- it'll make the experience much more enjoyable, just don't do it for puzzles.
The story is what makes this such a great experience, so if you can be patient and bear through the genre's faults, you will be glad to have tried this title.
Be forewarned though, you MUST be a patient gamer to enjoy this game, and you need to have a lot of value for story. I had a great time with Hotel Dusk, but I know that many gamers won't. It is not for everyone, Phoenix Wright this is not, it's something deeper.
Great storyline, clever dialogue
posted by teamloco (MESA, AZ) Feb 10, 2007
Member since May 2004
12 out of 13 gamers (92%) found this review helpful
I, unlike the other reviewers, never noticed the areas where you became stuck and it didn't tell you where to go.
If you pay close attention when it's time to advance the storyline either the dialogue or item descriptions or sometimes even common sense allow to you find the next place to go.
If anything the game is guilty of too much hand holding.
I only found myself stumped 3 times in the whole game and it never took long to rectify (of course I grew up a big fan of Macgyver so maybe that helps me in some of the puzzle/storyline solutions).
I actually completed the whole game without ever consulting a faq.
The script is very witty and I found myself laughing out loud many times at many of the characters remarks.
For some good laughs just go around the hotel examining items, some of the descriptions are a riot.
I liked the new inventive way it has you hold the DS (like a novel) although sometimes after long playing sessions your hand can kinda start to hurt.
On the other hand if you intend to play the entire game with the stylus it's actually easier on your hands than the horizontal way which is a pain on other stylus only games, in my opinion.
Most other games intended to be stylus only cause me to stop using the stylus and deal with the buttons and pad and this one I was able to use the stylus the entire game.
I liked the sketchy graphic novel style art, works extremely well with the setting and storyline.
This I easily count as one of my all time favorite games as many times I find myself losing interest in a games storyline about midway or 2/3 of the way through but this one held my attention each time I played all the way to the finish.
After I finish this review I am selecting the keep it button from the queue because not only does this game offer a new game + where you get new dialogue and other options not available in the first playthrough and multiple endings but it's also a game I feel proud to add to my collection.
Beyond exceptional, a true noir title for the DS.
posted by drunkyb (FORT WORTH, TX) Mar 12, 2007
Member since Mar 2006
16 out of 18 gamers (89%) found this review helpful
This is a game for mystery lovers
posted by KliqHBK (FRANKFORD, MO) Jul 6, 2009
Member since Apr 2009
1 out of 1 gamers (100%) found this review helpful
So is this game worth playing? I only suggest playing this game if you love to read and have the patcience to restart lengthy conversations if you mess up. This is also the game for mystery lovers. If you love to read mystery novels then PLAY THIS GAME! You will love if. If your not this kind of person then PLEASE dont waste your time playing this game.
A classic adventure game
posted by heimburg (ORLANDO, FL) Feb 7, 2007
Member since Jun 2005
18 out of 22 gamers (82%) found this review helpful
The main distinguishing trick to this game (aside from its story setting) is that you hold the DS sideways for the entire game. This works surprisingly well, and seems to make it easier to see both screens at once. If you're right handed, you might end up holding the DS in such a way that your hand covers the speaker -- watch out for that.
The characters' art style is unique and pretty interesting. The 3D rendered world is very simplistic, but it gets the job done. Really, though, the only thing you're playing for is the story and the puzzles. I think the story gets better as the game goes on, while the puzzles get trickier.
It's natural to compare this game to Phoenix Wright. I think Phoenix Wright is much funnier (Hotel Dusk is not a funny game). Phoenix Wright also has much more reliable puzzle difficulty. Hotel Dusk, on the other hand, has a better story with a more interesting mystery. If you haven't played either of them, Phoenix Wright may be the better one to start with, as it's easier. But you may find that you like Dusk better in the end.
Stylish and tedious, but not really 'fun'.
posted by pixelator (SAN RAFAEL, CA) May 5, 2007
Member since Nov 2005
1 out of 2 gamers (50%) found this review helpful
The visuals are stylish and evocative, although it wouldn't have killed them to hire some voice actors instead of dealing with a couple of slowly revealing lines of text at a time in a little box. Also, I'm 38. The developers apparently weren't around in the 70's, judging from dialogue and other details.
Big creative points for the open book/dual screen idea, but after that novelty wears off, you're left with working needlessly convoluted tasks like finding a particular size of wire because the key you (awkwardly) turned in the lock of your suitcase broke.
The stuff that goes wrong in the game seems like an exercise in Murphy's Law. Your money to pay the hotel owner is in that locked suitcase. You get delivered a box, but it's the wrong one, so you have to track down the right box. And watch out what you say in the game, because if you tell someone the wrong thing, your game could be over without you knowing it, allowing you to play for some time before being told 'oh, by the way, you lost the game when you did that - bye'. I find myself constrained by the interface and pacing of the story and interactions with other characters in the game - not a good thing.
I'm reminded by Cing's last effort, Trace Memory. Another sketchy-drawn, plodding storybook adventure that took forever to get rolling and handed you frustrating and out-of-place puzzles amidst lots of wandering and talking...
Like Phoenix Wright with better graphics, less fun
posted by rasterbatr (COLLEGE PARK, MD) Jan 28, 2007
Member since Dec 2006
2 out of 7 gamers (29%) found this review helpful
You move through a 3D environment interacting with objects, talking to people, and examining and sometimes taking evidence. Each character (including yours) is animated in a rotoscoped, 2D pencil-sketch style that constantly scintillates, similar to the "Take On Me" video by A-ha. The cutscenes are especially compelling and combine the 2D elements in 3D rendered scenes, again similar to the A-ha video.
You can write anything that seems relevant in your notebook and view or edit it later. Unfortunately your notebook only has three touchscreen-sized pages and your "pencil" draws lines three pixels thick, so it's hard to fit more than ten to twelve legible words on each page.
Unlike the Phoenix Wright games, the story does not depend at all on your choices. At each branch in a conversation, conflict, or physical act, you have only two choices and the plot goes in the same direction no matter which choice you make. In that sense it's like watching a movie you have to read that requires you to press Enter on your remote after every sentence and either Up or Down (it doesn't matter which) at every choice. Every few minutes you must wander around until you find the magic door, person, or item that lets the plot advance.
posted by vegasbaby (LITTLE FALLS, NJ) Jan 23, 2007
Member since Jan 2007
3 out of 41 gamers (7%) found this review helpful
The gameplay was more of a very slow role playing game then an action/ adventure. Overall game takes between 5-15 hours to complete.
posted by XzaePeezy15 (WAYCROSS, GA) Nov 23, 2012
Member since Mar 2011
posted by OustoLogra (ONTARIO, CA) Dec 9, 2010
Member since Dec 2010
Almost all of the text comes from conversations between characters. You play as Kyle Hyde, and go around Hotel Dusk investigating and talking to the residents and workers. The character in this game are great. There's plenty of development for them all, so you may end up liking a character that you initially hated based on your first impression. The writing in this game is also great, and does a good job of keeping you interested. Full of clever lines too.
When you're not following leads and engaging in conversation, you'll be solving the game's puzzles. I guess you could call them mini games, they use the touch screen to solve, and are one of my favorite parts. Some examples of the puzzles in Hotel Dusk are picking locks, solving jigsaw puzzles, and rewinding a cassette tape with a pencil. Most of the puzzles are clever and fun to play.
Another thing to note, which is probably the first thing that everybody notices when they first see Hotel Dusk - is it's unique art style. All of the characters are in black and white, and have a sketchy art style to them. All of the characters are very expressive, and their animated sprite changes to fit what they're saying. The art design is one of the best aspects of this game.
And not to forget the story. At first it may seem like a generic story used in many games, but as you progress the many plot lines connect and turn into something huge, and the ending kept me on the edge of my seat. I definitely recommend this game to anyone who is patient enough to complete this somewhat slow, but very interesting and rewarding game.
posted by Kami123 (CHELTENHAM, PA) Jul 20, 2010
Member since Jul 2010
TO MUCH TALKING
posted by Kaylamarie (MIFFLIN, PA) Apr 2, 2010
Member since Jan 2010
posted by wiifan2009 (GRAND RAPIDS, MI) Apr 26, 2009
Member since Apr 2006
Hotel Dusk Room 215
posted by Free21 (RANCHO CUCAMONGA, CA) Apr 8, 2009
Member since Nov 2005
Thank you ma'am, may I have another
posted by gachzorge (CLATSKANIE, OR) Mar 26, 2008
Member since Apr 2006
posted by Leaderm (BUFFALO, NY) Nov 17, 2007
Member since Dec 2005
i would compare it to a few others that I've played
-Phoenix Wright games
If you enjoy mysteries then this is the game for you.
Well the reviews for this game seem to vary....
posted by Kalimahs (VALPARAISO, IN) Nov 2, 2007
Member since Sep 2007
decent game but long texts/not enough puzzles
posted by repent (PALM HARBOR, FL) Sep 25, 2007
Member since Sep 2007
Solid story, interesting game play
posted by Daelkin (SAINT PAUL, MN) Aug 28, 2007
Member since Jun 2007
I wasn't able to finish the game due to a busy schedule, but from what I played, the graphics are pretty good (I really like the grainy hand-drawn look), the story was different and pretty good. The controls were great.
The few things I didn't like about it was that it was too linear and you kept having to go to these cut-scenes of the same exact flash back. I understand that he's reminiscing a lot...you don't have to throw it in my face every time I advance the story!!
Like I said, I wasn't able to complete it, but it was fun while I had the game. Overall, it's an excellent time killer and great way to use the DS. Fun, interesting and you actually have to think from time to time.
SUPER LONG STORY..
posted by ghost82 (CRANDALL, GA) Aug 9, 2007
Member since Jul 2007
posted by 799xz2 (ROSEVILLE, MI) Aug 8, 2007
Member since May 2006
out a game like this. The graphics are good for the DS I like the game play it keeps you interested.
Also the story is great at least I think so.
Well this game is good it's a definite try
not a buy exactly. But ya know well till
my next review.
A point and click adventure that is great!
posted by smalowman (ACTON, MA) Jul 10, 2007
Member since Aug 2006
To make this review short I'm gunna point out the pros and cons of the game.
-Great story involving a shooting in NYC.
-Very believable characters from the old lady to the little girl.
-Great art style! (Just look at screen shots or videos you will see what I mean.)
-Amazing 3D graphics hold up well on the DS
-Set up like a novel which is great
-Being able to write notes in a notepad with the stylus is really cool!
-Interesting twists and turns that always leave me wanting to keep playing and find out more
-Wondering the halls of the hotel can be quite boring some times
-Lots of reading (But the game is set up like a novel because you hold the DS like a book and because of the pencil like art style.)
-Not knowing what to do is frustrating
-Small areas restrict alot of exploration
So there you have it a fun mystery game that you can carry with you anywhere so pick this one up or rent it as soon as possible.
Hotel Dusk is Slow...
posted by RyanShinra (DAYTON, OH) Jul 5, 2007
Member since Jun 2007
The not-a-game game style, and extensive reading makes it a nice alternative to the typical genres. Moreover, the 70's setting is a fun throw-back (Pagers were really high tech back then) that makes this a unique game.
Sadly, I played the game for 2 hours, and I really couldn't get into it, so I put it back into the game-fly envelope. Contrasted to the most obvious title, Phoenix Wright, where that game tosses you in the deep-end and takes off with the afterburners, this game dips one toe in the water and considers starting the engine.
I'm sure it would be good if I spent 20 more hours on it, but I want my next gamefly game, now.
My Wife is Hooked
posted by LimpNinja (SAINT LOUIS, MO) Jun 5, 2007
Member since Mar 2007
As soon as she put Hotel Dusk in her DS, she was hooked. That, my friend, is why this game gets a 9. She now has something to play while I'm doing some Shadowrun or Halo 3.
Hotel Dusk Room 215
posted by Ava247 (LEWISPORT, KY) Jun 4, 2007
Member since Feb 2007