I played it to the end and had half a mind to go through it again with another character. In many ways it plays like a simple, introductory entry into the world of looting hack and slash games like Torchlight and Titan's Quest. That was fine with me. It never presented much of a challenge, was straightforward, told a cliched story, but it still charmed me. In fact, I didn't mind the lack of difficulty any more than I mind the difficulty of other games in the genre. It's just different.
The sidequests are nothing grand and easily executed, which I appreciated. It meant I could make quick progress and get XP and money to level up and get stronger, which is th eaddictive quality of these games.
Graphics are strong, worlds vary, and the central hub is nice. I played it in 3D and really liked the effect, especially when the spider boss came crawling at me.
If you like these games and don't mind one that is simple, you're get plenty of pleasure out of this title.
Online worked fine, too. I mostly played by myself (how I prefer it), but my few times with other players worked fine.
So many problems with this game... first of all, the content; while it's true that there are literally THOUSANDS of pieces of equipment all with their own unique stats to acquire, they really don't switch it up much. All of your armors will go something like this: Armor type of (insert obscure noun here). All of your accesories follow a similar pattern. Ring of (insert obscure noun here) or, Necklace of (insert obscure noun here). Also, considering that all characters in a party can be of the same class, there isn't a whole lot in the way of character customization to distinguish yourself from your comrades.
A minor inconvenience, but one I found to be a game breaker, was the fact that there was NO camera movement. You stay in the same 3/4 turn aerial view, much like you would a DS or DS lite title. Heroes of Ruin I think could have benefited greatly from the use of the Circle Pad Pro hardware upgrade for the 3DS.
The music is bland and generic, circumventing itself every 30 seconds, and only presenting itself during combat or while roaming the city. Granted, this can be expected of a Square title, considering this is what many Final Fantasy games did for generations until the more recent XII, XIII and XIII 2.
I can say with confidence, that the graphics are on level with the 3DS, and aren't reminicent of an original Gameboy or first gen DS title.
Unforunately, graphics and sub-par gameplay are about all the game has going for it, because the story is certainly disgraceful. They throw you into a whole new world with minimal knowledge of background, and immediately send you off on a quest without any rhyme or reason as to why.
In summary, a game for those who enjoy spacing out into the eternity of mindless combat that doesn't neccesarily require you to alternate between A, B, X, and Y. If you intend to buy, please wait until it hits the $20 and below price range.