posted by Danwx74 (ESSEX JUNCTION, VT) Mar 26, 2009
Member since Jan 2007
gamers (100%) found this review helpful
I'm really enjoying Henry Hatsworth over the past few days. It combines the side scrolling platforming of a New Super Mario Bros, with the puzzle color matching of a game like Bejeweled, and challenges you to swap between the two through the course of the level.
It sounds unusual, but its actually working pretty well. You'll jump and slash through a level on the top screen, and when you build up enough on your meter, a button press will freeze the top screen and send you to the bottom to play the puzzle game. Down there, you'll grab power ups and beat bad guys by matching colors. The meter will run down, and eventually send you back up to the side scrolling.
Its got a nice bit of EA polish and feels like something new, although separately, the platforming and puzzling are probably nothing you haven't seen before. It hasn't been all that hard through the first 15% of the game either, but it really hasn't made me want to stop playing.
The graphics and audio are also nice. In my opinion its worth at least a Gamefly rent if you are in the mood for something familiar, but also something fresh and new.
I didn't think bejeweled and platforming would work so well together, but what I got out of this game was a combination of Metal Slug's art design, Megaman X's gameplay, and addictive puzzle madness. The single point taken off is only because this game gets insanely hard by the third stage or so, and that's before you get to "gentleman's mode."
If you don't like side scrolling adventure games where you have to defeat a main boss, don't bother with this game. The same thing goes, if you can't stand puzzle games. This game has both in equal measures. You defeat enemies in the adventure mode to collect energy to access the puzzle mode where you defeat more enemies and gain power ups. If you leave monsters undefeated in the puzzle mode they will chase you into the adventure mode. You're not very far into your game when your apprentice opens a shop full of permanent power ups that you can buy with the treasure you have been collecting. If you've ever played Yoshi's cookie, you shouldn't have any problem with the puzzle mode. The timer does give it a sense of urgency, though. I like the way that you can, and even have to, switch between the 2 worlds. It keeps you from getting bored with either one.