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Heavy Fire: Afghanistan

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Also on:PS3
GF Rating
4.3

105 ratings

Critic & User Reviews

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GF Rating
3

Bad

Crumbles to the heavy fire of high expectations

posted by JMichaud (BETHESDA, MD) Dec 23, 2011

Top Reviewer

Member since Jan 2008

6 out of 6 gamers (100%) found this review helpful

When the Call of Duty games arrived on the Wii, I thought that the bar for shooters on the Wii would be placed very high.
But games like Heavy Fire: Afghanistan proves that isn’t the case – that game makers are willing to put out low quality, unimaginative shooters.
Heavy Fire plays a lot like the Time Crisis. You go along a set path, and at certain points stop. Bad guys will pop out of cover, and you shoot them. You can also hide behind cover to avoid getting hit.
Nothing wrong with that.
But the game lacks in creativity; you only get two guns (a fully automatic rifle, a pistol) and every now and then you can get one grenade that kills off all soldiers.
Speaking of the bad guys, there are only three basic types: an enemy soldier with a rifle, or gunners on a truck, or a helicopter. That’s it.
The level design is also flat and uninspired. All you do is shoot a bunch of bad guys, then go off and shoot more bad guys, and keep on doing it until the level suddenly ends. And there’s no connection between the game play and the story (the game’s story is very forgettable.)
To make matters worse, this game plays like a last gen rail shooter: you have to shoot icons to get health back or to get ammo for your rifle or to get a grenade. What’s really annoying is you can’t save health packs for use later on, it’s either use it now or lose it.
The game’s 12 levels will take about two hours to get through, then you can play all twelve again at a harder level. But then the game gets really hard; there’s no health packs, and the enemy will hit you even if you only out of cover for a second or two. It didn’t make the game fun, it made it frustrating.
If game makers want to make rail shooters, they have to clear a very high bar – and compete against first person shooters. Heavy Fire: Afghanistan comes up far too short. SKIP IT.

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GF Rating
1

Horrible

A Rail Shooter

posted by Tsunami71 (LEXINGTON, KY) Nov 21, 2011

Member since Nov 2011

6 out of 7 gamers (86%) found this review helpful

I really have nothing positive to say about rail shooters, what is the point of a first person shooter when you are not in control of the shooter? I gave it 10 minutes, and I didn't enjoy any of those.

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GF Rating
1

Horrible

bad game

posted by djderrek (GRAND RAPIDS, MI) Jan 4, 2012

Member since Jan 2012

1 out of 2 gamers (50%) found this review helpful

this game is the worse shooter game ever

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GF Rating
4

Weak

fair

posted by maxyfart (EASTON, CT) Feb 18, 2012

Member since Feb 2012

1 out of 3 gamers (33%) found this review helpful

not as goood as modcod 3 but better than most wii shooters

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GF Rating
3

Bad

WiiWare availible

posted by Extract (GRAHAM, TX) Nov 21, 2011

Member since Nov 2011

1 out of 5 gamers (20%) found this review helpful

This game(or a similar title) is availible as Wii Ware for anybody on the wii for around 1,000-1,200 wii points and if you have the money to pay for a gamefly subscrpit you probably have the money to pay for the wii points.

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GF Rating
1

Horrible

abomination

posted by sugarbear2367 (GOULDSBORO, PA) Oct 10, 2012

Member since Oct 2012

this game is an atrocious abomination to war shooter games. im immediately returning this game for a reimburstment

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GF Rating
2

Really Bad

Not Worth the Time

posted by Ricken (COLUMBUS, OH) Jun 24, 2012

Member since Nov 2010

Short version:

It's a rail-shooting game that functions as it should most of the time, but it's painfully generic and only about an hour and a half long.

Long version:

It's a rail-shooting game with a cute attempt at telling a story (which, frankly, was presented in so many boring walls of text I stopped paying attention by the half-way point) that functions as it should most of the time, terrible animations and pop-in/disappearing/barely visible enemies and friendly units that look like enemies which rack up friendly fire penalties and throw-away achievement system aside, but it's painfully generic and only about an hour and a half long, unless you count playing through the exact same missions again on "veteran mode" as being different, in which case it's barely three hours long and has no lasting appeal beyond the first playthrough.

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