Not "Heavenly" at all
posted by JMichaud (BETHESDA, MD) May 13, 2008
Member since Jan 2008
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Heavenly Guardian plays out exactly like Geometry Wars: Galaxies (GW:G), which got my hopes up, because one of my favorite games is GW:G. Then, Heavenly Guardian crushes those hopes.
The player points the Wiimote where to shoot, and uses the thumbstick to move the character about.
To get through each round, the player goes from point A to point B, destroying all bad creatures and the boss at the end of the level.
It's an interesting idea, and I'm up for some fantasy and a shooter, but this game falters on many levels.
Just like GW:G, Heavenly Guardian forces the player to keep pointing the Wiimote on the playing field. If not, the character's attacks will miss their targets.
Second problem: This game looks like it was meant for the DS, not the Wii. Two inches are chopped off each side of my screen, making it harder for me to keep the Wiimote pointed on the game field.
Also, the graphics may pass for a DS game, but they're terrible on the Wii.
Third problem: This game felt rushed. There's some sort of story about a girl who goes down from some snow mountains to see a boy. And there's something about a curse, a town, and a trip over eight locations to find ingredients for a cure for something.
So, is it about a girl seeing a boy or saving a town form a curse or saving a boy from a curse or ... now I'm confused.
And there's no progression of the story after the beginning, or after seven of the eight levels have been completed. It's just go on to the next stage, and the next stage. How boring.
But the thing that turned me off the most is the stage select screen. If you can't finish all eight sections of the game (each taking 10-20 minutes to complete), too bad. You have to start over FROM THE BEGINNING. Ouch.
And a final problem is that far too often I have to fight a boss with minimal firepower.
Heavenly Guardian is a game that should have been delayed so these problems can be hammered out.
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