Harvest Moon DS
Failing to utilize the new tools afforded by the DS, this farmer reaps what it sows
Some little boys want to reach the stars; others want to become stars themselves. Then there's the small section of the child populace who want nothing more than to farm. Yes, farm. Harvest Moon has been allowing these odd chaps to live out their dreams - in video game form - for nigh on 10 years. Instead of making its debut on Nintendo's plucky handheld an innovative, clever enhancement, it's just another doling of the daily chores.
The familiar orphaned boy on a familiar dilapidated family farm returns. He must save the harvest goddess the only way he knows how: grab a hoe and get to work. And we're not talking in the GTA sense. Fans of the series know how addictive tedious chores can be. The activities you can do in your 15-minute "day" are more about repetition and routine than reflex. Satisfaction comes from the fruits of your labor: the pride of watching your herd growing or your crops flourishing. It's a sense of accomplishment that's rare in video games, far surpassing the fleeting joy of passing a level.
On the DS, Harvest Moon's gameplay philosophy hasn't changed. In fact, it's too similar. The stylus and touch screen don't come into play much when planting crops or raising animals. Why not hand-feed baby chicks or pluck apples off a tree? Instead, control still depends on pushing buttons, and the DS' features are relegated to menus and fast-equipping tools - which aren't without value, but prove disappointing. It doesn't even utilize the stylus in obvious ways, like fast-forwarding the boring dialog.