posted by ipwn007 (MOUNTAIN HOME AFB, ID) Nov 2, 2010
Member since Aug 2010
gamers (63%) found this review helpful
Reach has you teamed up with a squad of five Spartans in addition to yourself. You play as Noble 6 part of the UNSC's Noble Team of Spartans based on the planet Reach in a prequel to Halo: Combat Evolved. Those familiar with the story of Halo will notice how well the story unfolds as Reach's fate looms over everything. The moments of hope and triumph are thrilling though they are kept in check as Noble Team begins to realize just what they and the planet is in for. The cut-scenes are wonderfully done and a sense of urgency prevails the entire time.
Combat is familiar yet enhanced enough to remain enjoyable after four Halo FPS games. New weapons are thrown into the mix in addition to armor abilities such as the multiplayer beta favorite jet-pack. The graphics are enhanced and the planet Reach is portrayed beautifully as are enemies and guns. In addition to the graphics the game sounds amazing. The gunfire sound effects are nothing short of awesome and the music throughout the game will keep you on the edge of your seat blood pumping, palms perspiring. The environments in Reach are expansive and lively which is incredibly refreshing after ODST's cramped, dark and lonely levels. Noble Team is often by your side and you can also often recruit lesser soldiers whose names will appear next to your radar as they fight beside you.
Firefight returns alongside all of your favorite Halo multiplayer modes. Even some classic maps make their return, slightly updated but still recognizable (i.e. Blood Gulch returns as Hemorrhage which can be found in the Forge maps). Firefight now has more options and customizability and Forge has been entirely reworked and expanded to unleash your creativity. Yet another new feature allows for a ton of character customization. You earn credits while playing across all modes (and through weekly challenges over LIVE) which can be used to purchase different styles of armor and armor add-ons. There is so much to do and I can't wait to keep playing.
gamers (58%) found this review helpful
Ive been a big Halo fan since Combat Evolved came out in 01. However, i got bored with Halo 3 and ODST was ok, just really short. However, Reach is amazing. The campaign is great, even if you cant really relate to alot of the characters in noble 6, theres still a sense of sadness when one goes (sorry if its a spoiler but its the fall of reach! go figure). The levels are a lot of fun, and while I was playing I felt a lot of pieces from the campaign from Halo 1 were taken (best campaign until Reach). It brought back good memories. The covenant are ate their peak of military power, so fighting them feels fresh again, and all the past enemies are back. The campaign is kinda short, but it is so worth it.
Multiplayer. I love multiplayer, but sometimes I miss the classic slayer (for example, no jet packs) everyone has a power up, its fun at first but gets pretty annoying. Also, I WANT TO PLAY SLAYER...EVERYONE STOP VOTING FOR SWAT (game without shields) EVERY SINGLE TIME! jeez i would play COD if i wanted a one shot death. Bungie needs to put swat as its own game type to choose, swat is horrible. Other than that the other modes and servers are good and it is still fun to play and level up your spartan.
One last note, if its the year 2552, why does the human army still have guns that seem like we have today, if not worse than today guns, maybe with some good weapons REACH WOULDNT FALL
Halo defines the xbox and is easily the best FPS out there. This game defined FPS on shooters and is still the king, no fps touches it, and im looking at you killzone...wow that game was awful
posted by greatbigno (ARKADELPHIA, AR) Feb 2, 2011
Member since Jan 2011
gamers (54%) found this review helpful
Halo: Reach was a huge improvement from my experience with ODST, which was a huge disappointment coming from Halo 3. Reach is what ODST should have been, and the story line was what one could have realistically (if religious zealots from across the galaxy coming to destroy themselves and everyone around them through a misunderstood ancient weapon could be considered realistic) expected had they been on Reach when it fell.
Things go from bad to worse, despite what the character does and the best efforts of those around him/her. I actually started to care about some of the characters, though some of the battles begin to wear on a person after several hours of non-stop playing. The ground campaign is what you've come to expect from Halo, and looks gorgeous as it did in Halo 3. They say it looks better, but I think it looked good even then.
The spaceship warfare chapter is a refreshing and fun change in the story, and I wish there had been more of it. Really! It was that much fun.
On the highest difficulties, it is quite literally almost impossible to stay alive for any amount of time, but this is to be expected. If it's too easy, then why are your people losing the planet? It SHOULD be hard....
On the downside, I would say the battles start to feel repetitive and somewhat of a chore after a while. It starts to feel like the story was slowed down, and excessive battles put in. However, Halo wasn't intended to be some long and drawn-out RPG. It is in the action and non-stop battles that the Halo universe shines, and this installment is no different.
Personally, the game is a rental for me. However, if you really like Halo it could be a buy. I never really enjoyed multiplayer on Halo, but obviously many do.