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Critic & User Reviews
GF Rating
10
Perfect
Halo at it's finest
posted by GruntBDay (TALLAHASSEE, FL) Sep 13, 2010
Member since Sep 2010
146 out of 196 gamers (74%) found this review helpful
This is bungies last game and as expected they went out with a bang. This is by far the best Halo and the most content rich than any other halo. The campaign has brilliant storytelling, Beautiful visuals (Night time on reach is stunning)and the hardest halo campaign yet and dont expect to have it easy with friends because each player you gain the higher the difficulty scales. Firefight makes a return from ODST and now has matchmaking. Firefight is highly addictive, i have found myself playing more firefight than the campaign. The firefight maps are great, my personal favorites being beachfront and corvette. Firefight offers loads of customization this time around. If you want to be invincible and go on a grunt massacre you can or maybe you want to test your skills and go against hunters and elites with just a magnum and a sniper, the possibiltes are massive. The multiplayer is better than ever with loads of armor customization that you earn with credits whic can be earned in campaign and multiplayer(Your custom also appears as noble six in camapaign. New game modes like invasion bring freshness to the multiplayer and the armor abilites are a great additions(JETPACKS!!!). Im kinda bummed that there are not that many new original maps and most are remakes of old maps. Of course thats not bad thing a glad the brought back these maps(Ivory Tower FTW!).The last and greatest addition is forge world, the ultimate map creation tool on any console. Forge world is a massive area for you to create whatever kind of map or gametype you want to make. Im looking foward to what master forgers are going to bring to the community. Kudos to bungie and there final outing to an amazing series. Bungie proves that they are one of the gretest game devolpers ever and they love their fans and community and we love them to. Have fun at activision =/
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GF Rating
10
Perfect
Simply Epic. Game of the Year to date
posted by dfloss721 (GRAYSLAKE, IL) Sep 18, 2010
Member since Jun 2007
58 out of 86 gamers (67%) found this review helpful
Of all the Halo games in the franchise, I anticipate this one will trump them all. With the addition of new game play modes, multiplayer character upgrades and customizations, new abilities, and a stunning campaign, this game is just epic in every way. Bungie ends with a huge bang.
Taking hints from the ridiculous success of Modern Warfare 2, there are tons of new additional features to online multiplayer. The ability to upgrade and customize your character’s looks and abilities are finally here. You can change colors, add pieces of armor, create your own emblem, and a ton more---Covenant or Spartan. You can change if you want to sprint faster, have jet-packs, camouflage, etc. You earn credits while playing to purchase these in the armory. The better you do the more credits you earn. It’s a little tough at first, but just like any game---play more and get better.
Online play has been flawless for me so far. No glitches plaguing the game like MW2. Firefight mode is seriously beefed up and is amazingly DEEP. There is so much to see and so many ways to play the mode. If you aren’t familiar, you and 3 friends try to survive maps while defeating waves of relentless Covenant enemies. It’s like opening a box of Cheeze-Its (or ketchup chips if you’re from Canada…), once you start you seriously can’t stop. There is also the addition of Forge mode, where you can EDIT maps and save them as data to send to friends or upload. It is the largest Halo online multiplayer map in existence.
I was also blown away by another glorious single player/co-op campaign. The graphics are some of the best I’ve seen on the 360 to date. The landscape and environmental surroundings are crisp and clean. The sounds and music were also epic. It picks up at the right moment to add to the suspense and had me totally engulfed at parts. It’s long enough and difficult enough to keep you playing over and over. It is more than worth its cost at $60.
Milt Drucker- gamertag
Taking hints from the ridiculous success of Modern Warfare 2, there are tons of new additional features to online multiplayer. The ability to upgrade and customize your character’s looks and abilities are finally here. You can change colors, add pieces of armor, create your own emblem, and a ton more---Covenant or Spartan. You can change if you want to sprint faster, have jet-packs, camouflage, etc. You earn credits while playing to purchase these in the armory. The better you do the more credits you earn. It’s a little tough at first, but just like any game---play more and get better.
Online play has been flawless for me so far. No glitches plaguing the game like MW2. Firefight mode is seriously beefed up and is amazingly DEEP. There is so much to see and so many ways to play the mode. If you aren’t familiar, you and 3 friends try to survive maps while defeating waves of relentless Covenant enemies. It’s like opening a box of Cheeze-Its (or ketchup chips if you’re from Canada…), once you start you seriously can’t stop. There is also the addition of Forge mode, where you can EDIT maps and save them as data to send to friends or upload. It is the largest Halo online multiplayer map in existence.
I was also blown away by another glorious single player/co-op campaign. The graphics are some of the best I’ve seen on the 360 to date. The landscape and environmental surroundings are crisp and clean. The sounds and music were also epic. It picks up at the right moment to add to the suspense and had me totally engulfed at parts. It’s long enough and difficult enough to keep you playing over and over. It is more than worth its cost at $60.
Milt Drucker- gamertag
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GF Rating
10
Perfect
Great campaign
posted by ipwn007 (MOUNTAIN HOME A F B, ID) Nov 2, 2010
Member since Aug 2010
27 out of 42 gamers (64%) found this review helpful
Reach has you teamed up with a squad of five Spartans in addition to yourself. You play as Noble 6 part of the UNSC's Noble Team of Spartans based on the planet Reach in a prequel to Halo: Combat Evolved. Those familiar with the story of Halo will notice how well the story unfolds as Reach's fate looms over everything. The moments of hope and triumph are thrilling though they are kept in check as Noble Team begins to realize just what they and the planet is in for. The cut-scenes are wonderfully done and a sense of urgency prevails the entire time.
Combat is familiar yet enhanced enough to remain enjoyable after four Halo FPS games. New weapons are thrown into the mix in addition to armor abilities such as the multiplayer beta favorite jet-pack. The graphics are enhanced and the planet Reach is portrayed beautifully as are enemies and guns. In addition to the graphics the game sounds amazing. The gunfire sound effects are nothing short of awesome and the music throughout the game will keep you on the edge of your seat blood pumping, palms perspiring. The environments in Reach are expansive and lively which is incredibly refreshing after ODST's cramped, dark and lonely levels. Noble Team is often by your side and you can also often recruit lesser soldiers whose names will appear next to your radar as they fight beside you.
Firefight returns alongside all of your favorite Halo multiplayer modes. Even some classic maps make their return, slightly updated but still recognizable (i.e. Blood Gulch returns as Hemorrhage which can be found in the Forge maps). Firefight now has more options and customizability and Forge has been entirely reworked and expanded to unleash your creativity. Yet another new feature allows for a ton of character customization. You earn credits while playing across all modes (and through weekly challenges over LIVE) which can be used to purchase different styles of armor and armor add-ons. There is so much to do and I can't wait to keep playing.
Combat is familiar yet enhanced enough to remain enjoyable after four Halo FPS games. New weapons are thrown into the mix in addition to armor abilities such as the multiplayer beta favorite jet-pack. The graphics are enhanced and the planet Reach is portrayed beautifully as are enemies and guns. In addition to the graphics the game sounds amazing. The gunfire sound effects are nothing short of awesome and the music throughout the game will keep you on the edge of your seat blood pumping, palms perspiring. The environments in Reach are expansive and lively which is incredibly refreshing after ODST's cramped, dark and lonely levels. Noble Team is often by your side and you can also often recruit lesser soldiers whose names will appear next to your radar as they fight beside you.
Firefight returns alongside all of your favorite Halo multiplayer modes. Even some classic maps make their return, slightly updated but still recognizable (i.e. Blood Gulch returns as Hemorrhage which can be found in the Forge maps). Firefight now has more options and customizability and Forge has been entirely reworked and expanded to unleash your creativity. Yet another new feature allows for a ton of character customization. You earn credits while playing across all modes (and through weekly challenges over LIVE) which can be used to purchase different styles of armor and armor add-ons. There is so much to do and I can't wait to keep playing.
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