I was excited about this game... until I played it.
The thing that really ruined it for me is the tedious nature of the actual gameplay. You can only swap tiles vertically. You can only swap two tiles. You end up fighting the buttons to be able to move a piece up the screen quickly enough to avoid losing: move the focus rectangle, swap, move the focus rectangle, swap, ... there should another be a way to move a tile up, or down.
The game doesn't use all of the buttons on the PSP. Instead of mapping both (triangle) and (square) to swap and both (x) and (circle) to advance, why not use only one button for swap, one button for advance, one button for slide up (move the focus rectangle and current tiles up), and one button for slide down (move the focus rectangle and current tiles down)?
Further, why only allow vertical swaps? The game would be a lot more interesting if the player could make horizontal swaps too. There could be a button that changed the orientation of the focus rectangle. Heck, nudging the analog stick could do it. The analog stick just advances the play board right now, and as I said above, there are already two other button to do that.
Aside from that... the game can be agonizingly short, if you don't get pieces in all of the columns, then there's no way you can avoid disaster.
The skins and music are well done. Remind me of Lumines. Now that is a great game. The user has more control, and more ways to succeed in Lumines. Imagine playing Lumines without the ability to move blocks to a different column. That's what playing Gunpey is like.
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