posted by Treseler77 (SAND SPRINGS, OK) Nov 11, 2010
Member since Nov 2010
gamers (91%) found this review helpful
I liked this game for about 30 minutes, then realized that if you don't have other people to play this with, it's not going to be fun.
The AI is terrible regarding maneuverability, (Bunches up on one piece of cover, rushes the flag running straight down the middle every time.)
3D models are terrible. Don't get me wrong, if I like a game's gameplay and/or story, I don't mind bad graphics. But this game didn't fill the gameplay void.
This next complaint is probably a personal problem that you might not agree with, but I felt stance changing (Crouch/Crawling) clashed with sprinting and diving. I know that sounds stupid, because you need to be standing to sprint, but it just felt like changing stances was slow.
gamers (85%) found this review helpful
In my opinion this game was a very solid one. The different styles of scenario games made it very interesting. Especially since they used more old school woodsball in the game. The selection of different guns was also very diverse and sometimes made you think which ones would work best for different maps. I did get annoyed in how easy X-Ball was to win and you would be sitting there up by 10 for 3 minutes. They could have made it a little more difficult since i was on the hardest setting and was still using un-upgraded rookies in the final stages. Overall this game is totally worth the rent. Have fun!
posted by prtyinabox (FARMINGVILLE, NY) Oct 27, 2010
Member since Oct 2010
gamers (83%) found this review helpful
I did enjoy this game as it did take the time to expand on some elements from the prior GH game. My son really enjoyed the gear and money systems, and getting to individualize players a bit. The game types and the way they present speed/rec/woods ball all do give the game an initial appeal. It doesnt last that long, so here is where the casual fans and occasional ballers will likely lose interest and that makes sense considering some obvious shortcomings.
If I was in a paintball game and was witness to players sliding around the field in bursts of apparently friction-free environments, I might be visually frightenened. In the upcoming sequels, if coming should definitely devote some time to more natural-looking movement. Some more detail to the backgrounds to keep it looking like a port from an older system should have taken place as well.
For fans of the series, you will likely have fun on a play through. Other games may want to look elsewhere for their paintball fix.