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IGN Review of Green Lantern: Rise of the Manhunters
If the fact that I'm always in a
Superman shirt when I'm on camera didn't clue you in, I'm a DC Comics nerd. As such, I've learned to steel myself when it comes to DC video games. I go in expecting to be supremely disappointed so as not to get my heart broken once again. (Burn in hell, Superman 64.) Green Lantern: Rise of the Manhunters didn't disappoint me but that's not to say it wowed me in any respect. I expected a movie tie-in with very little story and a bunch of enemies to beat up. That's what I got, and it makes for an okay game.
Green Lantern: Rise of the Manhunters piggybacks off the upcoming movie. Ryan Reynolds lends his voice and likeness, and the game tells a tale that's a side story to the film (at least I assume it's a side story as the movie isn't out yet). If you don't know, the Green Lanterns are the police force of the universe. Their power rings allow them to create "hard-light" constructs of whatever they can imagine out of green energy. In the game, the original protectors of the galaxy -- the Manhunters -- return, and Green Lantern of Sector 2814 Hal Jordan has to beat the bejesus out of them through 10 levels.
Each level plays out in one of two ways. Either you march through on foot and wail on enemies with all kinds of hard-light constructs (there's a gatling gun, mech suit and even a jet) or you literally fly through an on-rails level and blast soaring enemies with your power ring.
When you're going at it on the ground, the God of War influence will be obvious. The camera is anchored at a set point, you have attacks as well as grabs, and special ring moves are up on your shoulder buttons. As you make those green objects (which you can map to buttons however you like), you need to make sure you don't exhaust you power ring's charge, but like all your attacks and abilities, the amount of energy you have at your disposal is upgradeable. In the air, you can just blast away and never really worry about anything; if you shoot and move, you're going to clear the level. These missions are confusing as a ton of crap is going on and people are shooting at you, but they're not cheap so it's not annoying
And that's Green Lantern: Rise of the Manhunters -- not even in a nutshell, that's the game. It's all third-person action over and over again. I wasn't frustrated at any point and I wasn't blown away. Green Lantern: Rise of the Manhunters is just a beat'em up jaunt through this corner of the DC Universe. I'm fine with that but I'm not impressed by some of the long loads and hiccups as Green Lantern: Rise of the Manhunters runs. Still, the various weapons I unlocked kept the battles interesting enough even though I was doing the same thing over and over, and the Trophy/Achievement system had me trying all sorts of different attacks.
Green Lantern: Rise of the Manhunters features drop-in/drop-out co-op, and having a buddy jump in as Sinestro is totally the way to play it. Last night, IGN Editor Anthony Gallegos and I sat at my desk eating pizza and playing through the entire game in one session. The game wasn't outstanding, but we had fun making our own dialogue, mocking the game for having Hal talk to his partner as if he isn't right next to him, and just steamrolling through missions.
©2011-06-14, IGN Entertainment, Inc. All Rights Reserved
Superman shirt when I'm on camera didn't clue you in, I'm a DC Comics nerd. As such, I've learned to steel myself when it comes to DC video games. I go in expecting to be supremely disappointed so as not to get my heart broken once again. (Burn in hell, Superman 64.) Green Lantern: Rise of the Manhunters didn't disappoint me but that's not to say it wowed me in any respect. I expected a movie tie-in with very little story and a bunch of enemies to beat up. That's what I got, and it makes for an okay game.
Green Lantern: Rise of the Manhunters piggybacks off the upcoming movie. Ryan Reynolds lends his voice and likeness, and the game tells a tale that's a side story to the film (at least I assume it's a side story as the movie isn't out yet). If you don't know, the Green Lanterns are the police force of the universe. Their power rings allow them to create "hard-light" constructs of whatever they can imagine out of green energy. In the game, the original protectors of the galaxy -- the Manhunters -- return, and Green Lantern of Sector 2814 Hal Jordan has to beat the bejesus out of them through 10 levels.
Each level plays out in one of two ways. Either you march through on foot and wail on enemies with all kinds of hard-light constructs (there's a gatling gun, mech suit and even a jet) or you literally fly through an on-rails level and blast soaring enemies with your power ring.
When you're going at it on the ground, the God of War influence will be obvious. The camera is anchored at a set point, you have attacks as well as grabs, and special ring moves are up on your shoulder buttons. As you make those green objects (which you can map to buttons however you like), you need to make sure you don't exhaust you power ring's charge, but like all your attacks and abilities, the amount of energy you have at your disposal is upgradeable. In the air, you can just blast away and never really worry about anything; if you shoot and move, you're going to clear the level. These missions are confusing as a ton of crap is going on and people are shooting at you, but they're not cheap so it's not annoying
Green Lantern: Rise of the Manhunters features drop-in/drop-out co-op, and having a buddy jump in as Sinestro is totally the way to play it. Last night, IGN Editor Anthony Gallegos and I sat at my desk eating pizza and playing through the entire game in one session. The game wasn't outstanding, but we had fun making our own dialogue, mocking the game for having Hal talk to his partner as if he isn't right next to him, and just steamrolling through missions.
©2011-06-14, IGN Entertainment, Inc. All Rights Reserved


