Gravity Rush is an extremely redundant game. You basically do the same thing over and over, with only slight variety here and there to distinguish one experience to the next. Add in some awkward touch controls and a fidgity camera and the game loses it's appeal pretty quick. It's a shame too, because it starts off good and does some pretty cool things, but in the end just becomes pretty dull and boring.
This is probably one of the top three titles out now for the Vita. It's a light game with a whimsical story and fun gameplay. It's not like the obnoxious anime style in many current JRPGS, it's actually bearable.
The flying and gravity changing mechanics are fairly unique even compared to console games and I'm surprised they pulled it off. The graphics are gorgeous, almost like a Hayao Miyazaki film, and the music is pleasant enough.
The game's an open world with three major areas. The city has heavy European influences. The map system is excellent, it feels kind of like controlling Google Maps on your phone. It's done by touch screen and the menu system is simplistic and well-done.
The plot is airy, but engaging. It's like one of those old 90s anime movies you'd see on a late Saturday night on the Sci-Fi channel.
I loved flying around slamming into giant monsters, but many times I'd have trouble actually hitting one. Sometimes the camera gets so wonky. Not only does the right stick move the camera, but the Vita's tilt function also changes the perspective. It can get annoying. Luckily there's no pelting of a hundred projectiles throwing you off like in many Japanese games. Combat never gets too difficult. The balance is nice - note there is no difficulty setting.
There is free roam after beating it, but there's not much to do except collectibles and upgrades. You can redo challenges all over the map. I finished the main story and challenges (up to bronze only) in about 12 hours.
posted by TangoIX21 (SAN ANTONIO, TX) Dec 26, 2012
Member since Jul 2012
Gravity Rush features a very unique style of gameplay where you manipulate the gravity around you to basically "fall" in any direction you want. The controls are easy to learn as all you have to do is press R, aim where you want to fall, and then R again. Mastering the capabilities is another story. With the shear variety of modifying your physics breaking free falls, you will always find a new way to approach any task.
Now enter the Nevi, your enemy in this world. Engage in ground combat or take it to the air as you try to take down dozens of unique enemies that require different touches. For many, simply foot-to-face combat on the ground will be good enough. For others, create a stasis field around you and utilize objects in your surrounding as a deadly weapon. Or just bring the fight to the fliers with the Gravity Kick, a homing attack that launches you at terminal velocity towards your prey.
As you progress in the story and explore the world around you, you will collect gems which can be used to unlock bonus side missions or upgrade your abilities.
Graphics are spectacular. A cel-shaded world brings anime to life as you roam around completing tasks, talking to people, or just exploring the limitless potential of your powers as a Shifter.
The story is told in classic still frame conversations and beautifully hand drawn, comic book style cutscenes that you can alter by tilting and rotating your Vita.
The biggest drawback about Gravity Rush must be the motion controls. While one ability logically requires it (Gravity Slide), the ability to tilt your Vita during the anti-gravity phases to pick where to fall or attack. While many might find this to be helpful, the reason I find it to be a drawback is that combat is so fast paced, you can easily mess yourself up in the heat of battle by fighting your motion control to fine tune your next attack, or even your escape.
Overall, Gravity Rush is a great game for rent or buy.