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Grand Theft Auto DNA, part 2: the art of sandbox gaming
by David Craddock, shacknews.com, May 2, 2013 9:00AM PDT
In part 1 of Grand Theft Auto DNA, we explored how vehicles and driving physics evolved over the GTA series. Today, we discuss the role of sandbox environments like Liberty City and San Andreas. Read more
Grand Theft Auto DNA, part 1: driving evolved
by David Craddock, shacknews.com, May 1, 2013 9:00AM PDT
In part 1 of our Grand Theft Auto DNA, we dissect the driving system in GTA 3, Vice City, San Andreas, and GTA 4 to understand how driving evolved over the course of those series, and how it should work in the upcoming GTA 5. Read more
Rockstar focusing on smaller DLC in the future
by Andrew Yoon, shacknews.com, Nov 18, 2011 7:45AM PST
Rockstar Games, like the rest of the industry, has been learning about what makes DLC successful. For example, the sizable expansion packs for Grand Theft Auto IV may have been too big and too expensive for their own good. Read more



