This is a very good game.....You will lose yourself in the story and find yourself using tons of strategy in battle....how to set you djinn.....should you use cure....what psynergy and life will you use if you put the djinn on standby........do yourself a favor try this game out...and if you a thorough player you could get a good 25 hours out of it....at the end of my game I beleive I had 22 hours...and this was in 2 days......this game will suck you in and leave you wanting more...and trust me....you will rush out to get the next one once this one ends
If you're a lover of classic RPGs, Golden Sun will find a special place in your heart.
Story 8 The story in Golden Sun is a very simple tale of four heroes forced to go on a daring quest to stop the antagonists from fulfilling their diabolic plot and rescue the friends they abducted. But even though you've played this story before, Golden Sun does a wonderful job of captivating your interest all the same. I knocked off some points as the story didn't wrap up with the end of the game. There is a sequel but, as the story wasn't truly complete, I didn't feel it deserved a full 10.
Character 7 The characters in Golden Sun do little to stand out, but for the tale they are trying to tell, it works well. The main character may not undergo harsh trials that press him to the limit and push him to mature and grow, but the game wasn't trying to force these developments either. They might be archetypes, but you will soon find yourself cheering for them to complete their mission and rescue their friends.
Game Play 10 The game play was engaging and fun. As you journeyed across the world, you would come across Djinn, summon creatures. You could set them to your characters to increase their stats and magic skills. You could also summon them into battle, though you would lose the benefits of its stat's increases for a time. Mixing different elemental Djinn on one character would result in different types of magic spells to cast, making your characters much more customizable. You also had access to certain spells outside the battle screen and use them to solve puzzles to find secret items or Djinn, some of which could prove to be challenging.
Sound 7 The limitations of the GBA prevented voices from being added to the game, which I find was probably a blessing. The background music was appealing, although nothing particularly stood out about it either.
Graphics 9 The sprites looked nice and the color scheme was bright. The world map was a bit dull but overall was very well done.