posted by Blurgaschnrgit (MORRISVILLE, PA) Sep 9, 2011
Member since Jul 2011
I expected alot from Golden Sun Dark Dawn, the whole concept sounded pretty fantastic to me. The whole, collect little monsters for power ups as you progress through this world as a boy with telekinetic powers thing, I was head over heels with joy when I heard about this game. Of course, me not being fully introduced to the Golden Sun series, maybe I shouldn't have held my hopes as high as I did, because in my opinion, this game was an epic let down.
Graphics---> I don't really know how to rate the graphics for the game, since most DS games have the same style of graphics, but i've seen them executed better on other RPG's, so 6 out of 10
Story---> This was one of my breaking points with this game. The story had like, 2 parts. Part 1: Find a feather. Part 2: Save the world. The story was annoying, unninteresting, and every single character just, won't shut up. The conversations in the game often included tons of vocabulary that was extremely irrelevant, and downright bothersome. Constant dialouge between every single person in the game makes everything just alot more unbearable.
Gameplay---> Awful. The game is a classic puzzle/battle game, but the ratio between the two is sooo off. Puzzles got insanely complicated to the point of frustration, and the battles were slow and unexciting. The special moves you could use after collecting djinn look pretty cool, and do a good amount of damage, but other then that, spending time gathering the little monsters seems unimportant. The puzzles were pretty fun at first, but they got pretty old pretty quick, and since they're constantly being thrown at you from all directions, it makes the battling in the game seem worse.
In conclusion, I found this game to be pretty bad altogether. I really loved all of the ideas Nintendo had when creating this game, they just...didn't come together well. I give this game a 4, it could've been great, but it...wasn't.
after so many disappointing RPG rentals, I finally got Golden Sun. I never played the previous versions (prequels) but the story is easy to pick up on. The graphics are beautiful and the camera movement fluid and natural. A classic turn-based battle system with great spell/summon animations. A big plus to this game is the ability to speed through the attacks by holding down the button. However, you can't do the same with the often lengthy and drawn out conversation/plot scenes. There is a lot of unnecessary dialogue that requires lots of button mashing. A "auto fight" option would have been great as you end up in a lot of random battles with weak enemies.
NOTE: THERE ARE VIRTUALLY NO BOSSES. The designers chose to have you use your energy to solve puzzles and find your way through mazes. I guess they prefer to reward you with a goal accomplished instead of a boss battle at the end of them. I would have loved to see more bosses. The dungeons are masterfully designed - the best I have seen in my 20 years of RPG gaming.
The plot is strange and a little nonsensical, but it didn't take away from the experience. This is a VERY LONG GAME, so I recommend buying it instead - I've paid for 3 months of Gamefly while playing it!
I enjoyed this sequel to Golden Sun and GS: The Lost Age. The ease of use of psynergy outside of combat was greatly helped by the ability to use the stylus to target the effects. It opened up more possibilities for the puzzles by increasing the range of casting.
My review is going to sound kind of negative, but that's because I am comparing it to the GBA Golden Sun games, which were epic and challenging. It seems like Dark Dawn was designed to target younger players than the GBA ones targeted, which in my opinion is the wrong move. It should have targeted older players, especially since the people truly interested in it are the ones who enjoyed the GBA games.
The story in Dark Dawn is decent, letting you know why you're going everywhere and giving you a sense of purpose. Unfortunately, it feels less mature than the GBA games, and the story doesn't feel urgent until near the end of the game.
The difficulty level in Dark Dawn is definitely lower than The Lost Age, and I think easier than the first game (been awhile since I played it). Most of the puzzles were easy, and I was constantly over-analyzing them. I even went to Crossbone Isle and went down all the floors, and was surprised by how easy it was to clear. Maybe the puzzles were just easier because I've been trained by the GBA games.
Combat difficulty followed the puzzle difficulty. There were, I guess, 2 somewhat challenging fights in the entire game, Dullahan not withstanding. The leveling pace of the game was good, but the bosses needed more challenging skills/attacks. Almost all the fights were beatable with the simple strategy of 1char mass heals, the rest attack. Dullahan (after completion content) is a different story all together, he's probably the same difficulty he was in The Lost Age.
The game is left WIDE open for a sequel but has more of a sense of completion than the first GS. Hopefully it'll be able to stand up with The Lost Age. Good game, but needs a more mature feel.