after so many disappointing RPG rentals, I finally got Golden Sun. I never played the previous versions (prequels) but the story is easy to pick up on. The graphics are beautiful and the camera movement fluid and natural. A classic turn-based battle system with great spell/summon animations. A big plus to this game is the ability to speed through the attacks by holding down the button. However, you can't do the same with the often lengthy and drawn out conversation/plot scenes. There is a lot of unnecessary dialogue that requires lots of button mashing. A "auto fight" option would have been great as you end up in a lot of random battles with weak enemies.
NOTE: THERE ARE VIRTUALLY NO BOSSES. The designers chose to have you use your energy to solve puzzles and find your way through mazes. I guess they prefer to reward you with a goal accomplished instead of a boss battle at the end of them. I would have loved to see more bosses. The dungeons are masterfully designed - the best I have seen in my 20 years of RPG gaming.
The plot is strange and a little nonsensical, but it didn't take away from the experience. This is a VERY LONG GAME, so I recommend buying it instead - I've paid for 3 months of Gamefly while playing it!
I enjoyed this sequel to Golden Sun and GS: The Lost Age. The ease of use of psynergy outside of combat was greatly helped by the ability to use the stylus to target the effects. It opened up more possibilities for the puzzles by increasing the range of casting.
My review is going to sound kind of negative, but that's because I am comparing it to the GBA Golden Sun games, which were epic and challenging. It seems like Dark Dawn was designed to target younger players than the GBA ones targeted, which in my opinion is the wrong move. It should have targeted older players, especially since the people truly interested in it are the ones who enjoyed the GBA games.
The story in Dark Dawn is decent, letting you know why you're going everywhere and giving you a sense of purpose. Unfortunately, it feels less mature than the GBA games, and the story doesn't feel urgent until near the end of the game.
The difficulty level in Dark Dawn is definitely lower than The Lost Age, and I think easier than the first game (been awhile since I played it). Most of the puzzles were easy, and I was constantly over-analyzing them. I even went to Crossbone Isle and went down all the floors, and was surprised by how easy it was to clear. Maybe the puzzles were just easier because I've been trained by the GBA games.
Combat difficulty followed the puzzle difficulty. There were, I guess, 2 somewhat challenging fights in the entire game, Dullahan not withstanding. The leveling pace of the game was good, but the bosses needed more challenging skills/attacks. Almost all the fights were beatable with the simple strategy of 1char mass heals, the rest attack. Dullahan (after completion content) is a different story all together, he's probably the same difficulty he was in The Lost Age.
The game is left WIDE open for a sequel but has more of a sense of completion than the first GS. Hopefully it'll be able to stand up with The Lost Age. Good game, but needs a more mature feel.
First off Let me start by saying that i began playing the original game when i was 10. I spent countless hours beating the game then turned around and spent endless days beating its pre-qual. After Playing and beating this game spoiler t picks up quiet awhile after the events of the last game. The 2 lovers and Main heros of the last game are now parents to the New savior of weyard, and have brought back every puzzle,dijin,side quest, and ability back with it. The Golden Sun series is one of the best rpgs ivve ever played and i would recomend this game to anyone looking for a game that captures attention and keeps you hooked with many different things to do for hours on end. I have no complaints, the only thing i would say is go back and play the first 2 game to make it easier to understand the story and be up to date with everything thats doing on in Dark Dawn