posted by JustinRose (CEDAR FALLS, IA) Apr 2, 2011
Member since Apr 2011
I've played every game in this series, from God of War 1 - 3, including the previous port to the PSP (Chains of Olympus).
This is the worst game of the series, but obviously, it's pretty high company it's trying to keep with.
The graphics are amazing. The music and gameplay are quite good. The story is sweetly revealing to a fan of the series.
The real problem with this game is how short the story mode is, and how much it feels like playing God of War 1 on a much smaller screen.
Maybe it was just how familiar I am with this series, but on my first playthrough it only took me 5 hours. I loved the levels in Sparta, but there was nothing unique or interesting about the rest of them. There was a long stretch of the game where the color scheme was drab and boring. At one point I was missing playing in Hades, normal my least favorite levels in these games, because at least in Hades there's a little color. The long levels in white-covered Snowy Mountains and gray/black Dark Caves got a little tiring.
But I'm nitpicking. This is a great game, one of the best on the platform. If you have a PSP, you owe it to yourself to play this game. It's really that simple.
A Good Entry to the Series That Fills in the Gaps.
posted by NinjaValim (GATE CITY, VA) Jan 13, 2011
Member since Jan 2011
God of War: Ghost of Sparta for the PSP is the latest (last?) entry in the God of War franchise. The story takes place between God of War 1 and 2 and centers around Kratos' journey to find the meaning of a vision that plagues his dreams.
Gameplay is just what you've come to expect from the series. It's raw action, bloody and brutal as ever. There are a couple of platforming segments, but not nearly as many as the earlier titles exhibit. The array of weaponry and magic at Kratos' disposal is varied and interesting, if a bit more limited than God of War 3. The context-sensitive violence is still over-the-top, and the adult-themed mini-game that all God of War veterans know is back again.
The graphics are nice in this incarnation of God of War, with smooth textures and great visuals. Load times can be a bit on the annoying side, however, as I had a couple of loading pauses interrupt me mid-jump. The various temples in the game, as well as the final areas look particularly good.
The music in the game is standard God of War fare, with choral tracks accompanying both the discoveries of new locals, as well as more frenetic beats playing along side the games more violent scenes. While the soundtrack is serviceable, the thought of "same ol' same ol'" does spring to mind.
There are several pieces of post-game content that will lengthen the main games 10-15 hour main storyline completion time to around double that length, with an arena mode, challenge mode, and a collection of purchasable unlockables via the new "Temple of Zeus" addition. There is also replayabilty, as some items found can oly be used on a second play through.
God of War: Ghost of Sparta is by no means able to stand toe-to-toe with it's big brother God of War 3, but if you want to know what Kratos was up to during his hiatus between the first two titles, or if you just wonder "Why exactly IS he so darn angry at the Gods of Olympus?", then this game is one you should definitely pick up.
Ghost of Sparta delivers more classic God of War combat with less of the other franchise favorites. I enjoyed the amazing visuals and fluid controls that I have grown accustomed to from the God of War series. Also the addition of new character types helps to keep the gameplay fresh. The disappointing elements that cause the game to fall short in my opinion are that it is defiantly too short and way too easy. I can remember the developers from Ready at Dawn saying that this game will feature a longer campaign than Chains of Olympus. Yet when all was said and done I finished the campaign within one hour’s time of my first Chains playthrough. As for it being too easy I found the majority of the enemy types can be dispatched by using the grab button over and over again. Although the larger enemies and bosses are somewhat more challenging. Their appearances are too few and far between. Puzzles are a staple in the God of War series and a personal favorite game element of mine. Yet they are essentially nonexistent in this game. Lastly I felt completely let down by the narrative and its failure to live up to previous God of War stories. In the end Ghost of Sparta gives us God of War fans another reason to play our PSP's and plenty of extra content to keep us eviscerating the armies of Hades for hours after the campaign is through. However the absence of familiar game elements and a pieced together storyline left me feeling a little short changed.