Great addition to the series, but a little short
posted by lazygamer (Northridge, CA) Mar 13, 2008
Member since Jan 2003
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Many other game franchises would be criticized for the lack of change or innovation. God of War, however, would receive an outcry if it did. Good thing this version doesn't try and fix what isn't broken. Everything that makes the God War series great is back: upgradeable Blades of Chaos, new and appropriate magic powers, button press mini-games (including the hallmark "adult" one), awesome music and voice work, and great character design. You'll think that it shouldn't be this good, but it is.
The story is as the previous ones. It also gives some background for the events that transpire in GOW 1 and 2. The series was not dumbed or toned down at all for the handheld. God mode is still unlockable, as are new costumes and bonuses (wait until after the end credits for an extra zinger).
Control is pretty good, but the left analog (short and stubby as it is) sometimes doesn't offer the best control.
The new "Gauntlet of Zeus" weapon is unlike the spear or hammer of GOW2: you'll actually want to use it. Where the blades are quick with finesse, nothing saws ka-pow like a fist of raw god steel. The moves and combos for the gauntlet are all powerful and appropriate. I found myself using it more often than the Blades, and that's saying something!
My only issues are:
-The game was short. An action game this visceral is too good to end and there's no other game like it on the system!
-Some of the mini-games involving rotation of the analog were a bit hard to pull-off, if only because of the PSP design itself.
-The gauntlet did not have its own "grab" animation and inexplicably reverted back to the blades. For a weapon that potent and characteristic, it really should've had its own.
-Some minor slow-down during the cutscenes.
Until we meet again on the PS3 Kratos...
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