Another solid game crippled by the PSP
posted by Hazaa54 (PELHAM, NY) Apr 23, 2008
Member since Jul 2006
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God of War: Chains of Olympus, developed by Ready At Dawn (Daxter) for the Playstation Portable is a prequel to the epic Playstation 2 games.
The game succeeds in two aspects, the first being the amazing graphics. The character models, environments, and most impressively animations all look incredible. The game’s second success comes with how well it imitates its older console brothers. The combat retains its balance of accessibility and depth, and the puzzles are once again perfectly balanced.
This being said, the game is not exceptional. Whether it’s a commentary on the nature of portable gaming, or just the structure of the PSP itself, God of War just isn’t God of War when it’s played on the PSP. The controls are cramped, with dodge being pinned to a clumsy combination of triggers and analog control, and the larger than life feeling that defined the console versions almost feels out of place when forced onto the PSP’s small scale.
While Chains of Olympus doesn’t match the greatness of its PS2 predecessors, it stands up as a solid portable game that, like other PSP games before it (Metal Gear Solid: Portable Ops), is handicapped by the system’s limitations.
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