posted by MrHaru (VIRGINIA BEACH, VA) Jun 26, 2013
Member since Oct 2012
My fandom...my hopes and dreams for the game series...crushed as violently as Kratos had obliterated Zeus at the end of 3. The overall style of the game was there; it still contained the hack and slash action of it along with the QTE's introduced in the series itself but didn't become big until 3; but the timing of them in Ascension if poorly executed. The timing for them can be extremely tight and sometimes you don't even get the normal button prompt for it; leaving you to guess. They introduced the Uroborus Mechanic, as I call it, the system in the game that allows you to "decay" or "heal" the background and setting itself to get through the game. At first I thought "hey this is a cool new addition." Then I got an item that let me do that whenever I wanted instead of it being a game/puzzle mechanic. That jumped the shark for me. Then there's the puzzles, this game has the difficulty on some of puzzles set too high. There was even one that other fan and testers claimed was "impossible" and it was patched to be easier. THAT ALONE SAYS ALOT OF THE GAME. The other games didn't have this, 3 didn't have game patches to fix such glaring issues (as far as I know. I could be wrong.) The story of the GoW series was very good throughout 3 games. I really liked it; and think that it was conclusively brought to a satisfying conclusion in GoW3. This whole prequel stuff is just...filler. We already know how Kratos got to where he was and what became of it. We didn't really need this STUPID addition of the Furies and this whole bit with the "blood oath." Its' unnecessary for the story.
The characters other than Kratos are poorly developed, especially for anyone who doesn't know anything about Greek Mythology and the Furies themselves and it really feels like the devs tried to force something new on people. It doesn't feel right.
I truly feel that the "feel" of series as a whole isn't in this game despite it having the same title, and titular character.